Lens Flares

How to use Lens Flares

Babylon.js allows you to simply create lens flares effect:

Lens flares

Lens Flares

To do so, you have to first create a LensFlareSystem:

var lensFlareSystem = new BABYLON.LensFlareSystem("lensFlareSystem", myEmitter, scene);

The second parameter defines the source (the emitter) of the lens flares (it can be a camera, a light or a mesh).

Then, you can add flares to your system with the following code:

var flare00 = new BABYLON.LensFlare(
0.1, // size
0, // position
new BABYLON.Color3(1, 1, 1), // color
"textures/flare.png", // texture
lensFlareSystem // lens flare system
);
var flare01 = new BABYLON.LensFlare(0.075, 0.5, new BABYLON.Color3(0.8, 0.56, 0.72), "textures/flare3.png", lensFlareSystem);
var flare02 = new BABYLON.LensFlare(0.1, -0.15, new BABYLON.Color3(0.71, 0.8, 0.95), "textures/Flare2.png", lensFlareSystem);
var flare03 = new BABYLON.LensFlare(0.15, 0.25, new BABYLON.Color3(0.95, 0.89, 0.71), "textures/flare.png", lensFlareSystem);

To create a flare, you must specify the following parameters:

  • Size (a floating value between 0 and 1)
  • Position (a floating value between -1 and 1). A value of 0 is located on the emitter. A value greater than 0 is beyond the emitter and a value lesser than 0 is behind the emitter
  • Color
  • Texture

Babylon.js can also detect occlusions for you. A mesh can occlude the lens flares if the following conditions are met:

  • has a material
  • isVisible === true
  • isEnabled() === true
  • isBlocker === true

Further reading