Crowd Navigation System - Extension

Generated Navmesh

A Navigation Mesh (or navmesh for short) is a surface topology describing the space where an agent can go based on constraints. Based on parameters like agent radius, agent climbing capability, agent height,... the navmesh generation computes a topology from source meshes (the world geometry). Then, this topology can have a debug display (blue mesh on screenshot above) to validate the parameters.

A demo can be found at: Crowd Navigation Demo

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