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Class Constants

Defines the cross module used constants to avoid circular dependencies

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Properties

Properties

Static Readonly ACTION_NothingTriggerSearch playground for ACTION_NothingTrigger

ACTION_NothingTrigger: 0 = 0

Static Readonly ACTION_OnCenterPickTriggerSearch playground for ACTION_OnCenterPickTrigger

ACTION_OnCenterPickTrigger: 4 = 4

Static Readonly ACTION_OnDoublePickTriggerSearch playground for ACTION_OnDoublePickTrigger

ACTION_OnDoublePickTrigger: 6 = 6

Static Readonly ACTION_OnEveryFrameTriggerSearch playground for ACTION_OnEveryFrameTrigger

ACTION_OnEveryFrameTrigger: 11 = 11

Static Readonly ACTION_OnIntersectionEnterTriggerSearch playground for ACTION_OnIntersectionEnterTrigger

ACTION_OnIntersectionEnterTrigger: 12 = 12

Static Readonly ACTION_OnIntersectionExitTriggerSearch playground for ACTION_OnIntersectionExitTrigger

ACTION_OnIntersectionExitTrigger: 13 = 13

Static Readonly ACTION_OnKeyDownTriggerSearch playground for ACTION_OnKeyDownTrigger

ACTION_OnKeyDownTrigger: 14 = 14

Static Readonly ACTION_OnKeyUpTriggerSearch playground for ACTION_OnKeyUpTrigger

ACTION_OnKeyUpTrigger: 15 = 15

Static Readonly ACTION_OnLeftPickTriggerSearch playground for ACTION_OnLeftPickTrigger

ACTION_OnLeftPickTrigger: 2 = 2

Static Readonly ACTION_OnLongPressTriggerSearch playground for ACTION_OnLongPressTrigger

ACTION_OnLongPressTrigger: 8 = 8

Static Readonly ACTION_OnPickDownTriggerSearch playground for ACTION_OnPickDownTrigger

ACTION_OnPickDownTrigger: 5 = 5

Static Readonly ACTION_OnPickOutTriggerSearch playground for ACTION_OnPickOutTrigger

ACTION_OnPickOutTrigger: 16 = 16

On pick out. This trigger will only be raised if you also declared a OnPickDown

see

https://doc.babylonjs.com/how_to/how_to_use_actions#triggers

Static Readonly ACTION_OnPickTriggerSearch playground for ACTION_OnPickTrigger

ACTION_OnPickTrigger: 1 = 1

Static Readonly ACTION_OnPickUpTriggerSearch playground for ACTION_OnPickUpTrigger

ACTION_OnPickUpTrigger: 7 = 7

Static Readonly ACTION_OnPointerOutTriggerSearch playground for ACTION_OnPointerOutTrigger

ACTION_OnPointerOutTrigger: 10 = 10

Static Readonly ACTION_OnPointerOverTriggerSearch playground for ACTION_OnPointerOverTrigger

ACTION_OnPointerOverTrigger: 9 = 9

Static Readonly ACTION_OnRightPickTriggerSearch playground for ACTION_OnRightPickTrigger

ACTION_OnRightPickTrigger: 3 = 3

Static Readonly ALPHA_ADDSearch playground for ALPHA_ADD

ALPHA_ADD: 1 = 1

Defines that alpha blending is SRC ALPHA * SRC + DEST

Static Readonly ALPHA_ALPHATOCOLORSearch playground for ALPHA_ALPHATOCOLOR

ALPHA_ALPHATOCOLOR: 12 = 12

Defines that alpha blending is SRC * DST ALPHA + DST Alpha will be set to 0

Static Readonly ALPHA_COMBINESearch playground for ALPHA_COMBINE

ALPHA_COMBINE: 2 = 2

Defines that alpha blending is SRC ALPHA * SRC + (1 - SRC ALPHA) * DEST

Static Readonly ALPHA_DISABLESearch playground for ALPHA_DISABLE

ALPHA_DISABLE: 0 = 0

Defines that alpha blending is disabled

Static Readonly ALPHA_EQUATION_ADDSearch playground for ALPHA_EQUATION_ADD

ALPHA_EQUATION_ADD: 0 = 0

Defines that alpha blending equation a SUM

Static Readonly ALPHA_EQUATION_DARKENSearch playground for ALPHA_EQUATION_DARKEN

ALPHA_EQUATION_DARKEN: 5 = 5

Defines that alpha blending equation a DARKEN operation: It takes the min of the src and sums the alpha channels.

Static Readonly ALPHA_EQUATION_MAXSearch playground for ALPHA_EQUATION_MAX

ALPHA_EQUATION_MAX: 3 = 3

Defines that alpha blending equation a MAX operation

Static Readonly ALPHA_EQUATION_MINSearch playground for ALPHA_EQUATION_MIN

ALPHA_EQUATION_MIN: 4 = 4

Defines that alpha blending equation a MIN operation

Static Readonly ALPHA_EQUATION_REVERSE_SUBTRACTSearch playground for ALPHA_EQUATION_REVERSE_SUBTRACT

ALPHA_EQUATION_REVERSE_SUBTRACT: 2 = 2

Defines that alpha blending equation a REVERSE SUBSTRACTION

Static Readonly ALPHA_EQUATION_SUBSTRACTSearch playground for ALPHA_EQUATION_SUBSTRACT

ALPHA_EQUATION_SUBSTRACT: 1 = 1

Defines that alpha blending equation a SUBSTRACTION

Static Readonly ALPHA_EXCLUSIONSearch playground for ALPHA_EXCLUSION

ALPHA_EXCLUSION: 16 = 16

Defines that alpha blending is SRC * (1 - DST) + DST * (1 - SRC) Alpha will be set to DST ALPHA

Static Readonly ALPHA_INTERPOLATESearch playground for ALPHA_INTERPOLATE

ALPHA_INTERPOLATE: 9 = 9

Defines that alpha blending is CST * SRC + (1 - CST) * DEST

Static Readonly ALPHA_LAYER_ACCUMULATESearch playground for ALPHA_LAYER_ACCUMULATE

ALPHA_LAYER_ACCUMULATE: 17 = 17

Defines that alpha blending is SRC * SRC ALPHA + DST * (1 - SRC ALPHA) Alpha will be set to SRC ALPHA + (1 - SRC ALPHA) * DST ALPHA

Static Readonly ALPHA_MAXIMIZEDSearch playground for ALPHA_MAXIMIZED

ALPHA_MAXIMIZED: 5 = 5

Defines that alpha blending is SRC ALPHA * SRC + (1 - SRC) * DEST

Static Readonly ALPHA_MULTIPLYSearch playground for ALPHA_MULTIPLY

ALPHA_MULTIPLY: 4 = 4

Defines that alpha blending is SRC * DEST

Static Readonly ALPHA_ONEONESearch playground for ALPHA_ONEONE

ALPHA_ONEONE: 6 = 6

Defines that alpha blending is SRC + DEST

Static Readonly ALPHA_ONEONE_ONEONESearch playground for ALPHA_ONEONE_ONEONE

ALPHA_ONEONE_ONEONE: 11 = 11

Defines that alpha blending is SRC + DST Alpha will be set to SRC ALPHA + DST ALPHA

Static Readonly ALPHA_ONEONE_ONEZEROSearch playground for ALPHA_ONEONE_ONEZERO

ALPHA_ONEONE_ONEZERO: 15 = 15

Defines that alpha blending is SRC + DST Alpha will be set to SRC ALPHA

Static Readonly ALPHA_PREMULTIPLIEDSearch playground for ALPHA_PREMULTIPLIED

ALPHA_PREMULTIPLIED: 7 = 7

Defines that alpha blending is SRC + (1 - SRC ALPHA) * DEST

Static Readonly ALPHA_PREMULTIPLIED_PORTERDUFFSearch playground for ALPHA_PREMULTIPLIED_PORTERDUFF

ALPHA_PREMULTIPLIED_PORTERDUFF: 8 = 8

Defines that alpha blending is SRC + (1 - SRC ALPHA) * DEST Alpha will be set to (1 - SRC ALPHA) * DEST ALPHA

Static Readonly ALPHA_REVERSEONEMINUSSearch playground for ALPHA_REVERSEONEMINUS

ALPHA_REVERSEONEMINUS: 13 = 13

Defines that alpha blending is SRC * (1 - DST) + DST * (1 - SRC)

Static Readonly ALPHA_SCREENMODESearch playground for ALPHA_SCREENMODE

ALPHA_SCREENMODE: 10 = 10

Defines that alpha blending is SRC + (1 - SRC) * DEST Alpha will be set to SRC ALPHA + (1 - SRC ALPHA) * DEST ALPHA

Static Readonly ALPHA_SRC_DSTONEMINUSSRCALPHASearch playground for ALPHA_SRC_DSTONEMINUSSRCALPHA

ALPHA_SRC_DSTONEMINUSSRCALPHA: 14 = 14

Defines that alpha blending is SRC + DST * (1 - SRC ALPHA) Alpha will be set to SRC ALPHA + DST ALPHA * (1 - SRC ALPHA)

Static Readonly ALPHA_SUBTRACTSearch playground for ALPHA_SUBTRACT

ALPHA_SUBTRACT: 3 = 3

Defines that alpha blending is DEST - SRC * DEST

Static Readonly ALWAYSSearch playground for ALWAYS

ALWAYS: 519 = 519

Passed to depthFunction or stencilFunction to specify depth or stencil tests will always pass. i.e. Pixels will be drawn in the order they are drawn

Static Readonly BUFFER_CREATIONFLAG_INDEXSearch playground for BUFFER_CREATIONFLAG_INDEX

BUFFER_CREATIONFLAG_INDEX: 16 = 16

Flag to create a buffer suitable to be used as an index buffer

Static Readonly BUFFER_CREATIONFLAG_READSearch playground for BUFFER_CREATIONFLAG_READ

BUFFER_CREATIONFLAG_READ: 1 = 1

Flag to create a readable buffer (the buffer can be the source of a copy)

Static Readonly BUFFER_CREATIONFLAG_READWRITESearch playground for BUFFER_CREATIONFLAG_READWRITE

BUFFER_CREATIONFLAG_READWRITE: 3 = 3

Flag to create a readable and writable buffer

Static Readonly BUFFER_CREATIONFLAG_STORAGESearch playground for BUFFER_CREATIONFLAG_STORAGE

BUFFER_CREATIONFLAG_STORAGE: 32 = 32

Flag to create a buffer suitable to be used as a storage buffer

Static Readonly BUFFER_CREATIONFLAG_UNIFORMSearch playground for BUFFER_CREATIONFLAG_UNIFORM

BUFFER_CREATIONFLAG_UNIFORM: 4 = 4

Flag to create a buffer suitable to be used as a uniform buffer

Static Readonly BUFFER_CREATIONFLAG_VERTEXSearch playground for BUFFER_CREATIONFLAG_VERTEX

BUFFER_CREATIONFLAG_VERTEX: 8 = 8

Flag to create a buffer suitable to be used as a vertex buffer

Static Readonly BUFFER_CREATIONFLAG_WRITESearch playground for BUFFER_CREATIONFLAG_WRITE

BUFFER_CREATIONFLAG_WRITE: 2 = 2

Flag to create a writable buffer (the buffer can be the destination of a copy)

Static Readonly DECRSearch playground for DECR

DECR: 7683 = 7683

Passed to stencilOperation to specify that stencil value must be decremented

Static Readonly DECR_WRAPSearch playground for DECR_WRAP

DECR_WRAP: 34056 = 34056

Passed to stencilOperation to specify that stencil value must be decremented with wrapping

Static Readonly DELAYLOADSTATE_LOADEDSearch playground for DELAYLOADSTATE_LOADED

DELAYLOADSTATE_LOADED: 1 = 1

Defines that the resource was successfully delay loaded

Static Readonly DELAYLOADSTATE_LOADINGSearch playground for DELAYLOADSTATE_LOADING

DELAYLOADSTATE_LOADING: 2 = 2

Defines that the resource is currently delay loading

Static Readonly DELAYLOADSTATE_NONESearch playground for DELAYLOADSTATE_NONE

DELAYLOADSTATE_NONE: 0 = 0

Defines that the resource is not delayed

Static Readonly DELAYLOADSTATE_NOTLOADEDSearch playground for DELAYLOADSTATE_NOTLOADED

DELAYLOADSTATE_NOTLOADED: 4 = 4

Defines that the resource is delayed and has not started loading

Static Readonly EQUALSearch playground for EQUAL

EQUAL: 514 = 514

Passed to depthFunction or stencilFunction to specify depth or stencil tests will pass if the new depth value is equals to the stored value

Static Readonly FOVMODE_HORIZONTAL_FIXEDSearch playground for FOVMODE_HORIZONTAL_FIXED

FOVMODE_HORIZONTAL_FIXED: 1 = 1

This setting aligns the left and right bounds of the viewport to the left and right bounds of the camera frustum.

Static Readonly FOVMODE_VERTICAL_FIXEDSearch playground for FOVMODE_VERTICAL_FIXED

FOVMODE_VERTICAL_FIXED: 0 = 0

This is the default FOV mode for perspective cameras. This setting aligns the upper and lower bounds of the viewport to the upper and lower bounds of the camera frustum.

Static Readonly GEQUALSearch playground for GEQUAL

GEQUAL: 518 = 518

Passed to depthFunction or stencilFunction to specify depth or stencil tests will pass if the new depth value is greater than or equal to the stored value

Static Readonly GL_ALPHA_EQUATION_ADDSearch playground for GL_ALPHA_EQUATION_ADD

GL_ALPHA_EQUATION_ADD: 32774 = 32774

Alpha blend equation: ADD

Static Readonly GL_ALPHA_EQUATION_MAXSearch playground for GL_ALPHA_EQUATION_MAX

GL_ALPHA_EQUATION_MAX: 32776 = 32776

Alpha equation: MAX

Static Readonly GL_ALPHA_EQUATION_MINSearch playground for GL_ALPHA_EQUATION_MIN

GL_ALPHA_EQUATION_MIN: 32775 = 32775

Alpha equation: MIN

Static Readonly GL_ALPHA_EQUATION_REVERSE_SUBTRACTSearch playground for GL_ALPHA_EQUATION_REVERSE_SUBTRACT

GL_ALPHA_EQUATION_REVERSE_SUBTRACT: 32779 = 32779

Alpha equation: REVERSE_SUBTRACT

Static Readonly GL_ALPHA_EQUATION_SUBTRACTSearch playground for GL_ALPHA_EQUATION_SUBTRACT

GL_ALPHA_EQUATION_SUBTRACT: 32778 = 32778

Alpha equation: SUBTRACT

Static Readonly GL_ALPHA_FUNCTION_CONSTANT_ALPHASearch playground for GL_ALPHA_FUNCTION_CONSTANT_ALPHA

GL_ALPHA_FUNCTION_CONSTANT_ALPHA: 32771 = 32771

Alpha blend function: CONSTANT_ALPHA

Static Readonly GL_ALPHA_FUNCTION_CONSTANT_COLORSearch playground for GL_ALPHA_FUNCTION_CONSTANT_COLOR

GL_ALPHA_FUNCTION_CONSTANT_COLOR: 32769 = 32769

Alpha blend function: CONSTANT

Static Readonly GL_ALPHA_FUNCTION_DST_ALPHASearch playground for GL_ALPHA_FUNCTION_DST_ALPHA

GL_ALPHA_FUNCTION_DST_ALPHA: 772 = 772

Alpha blend function: DST_ALPHA

Static Readonly GL_ALPHA_FUNCTION_DST_COLORSearch playground for GL_ALPHA_FUNCTION_DST_COLOR

GL_ALPHA_FUNCTION_DST_COLOR: 774 = 774

Alpha blend function: ONE_MINUS_DST

Static Readonly GL_ALPHA_FUNCTION_ONE_MINUS_CONSTANT_ALPHASearch playground for GL_ALPHA_FUNCTION_ONE_MINUS_CONSTANT_ALPHA

GL_ALPHA_FUNCTION_ONE_MINUS_CONSTANT_ALPHA: 32772 = 32772

Alpha blend function: ONE_MINUS_CONSTANT_ALPHA

Static Readonly GL_ALPHA_FUNCTION_ONE_MINUS_CONSTANT_COLORSearch playground for GL_ALPHA_FUNCTION_ONE_MINUS_CONSTANT_COLOR

GL_ALPHA_FUNCTION_ONE_MINUS_CONSTANT_COLOR: 32770 = 32770

Alpha blend function: ONE_MINUS_CONSTANT

Static Readonly GL_ALPHA_FUNCTION_ONE_MINUS_DST_ALPHASearch playground for GL_ALPHA_FUNCTION_ONE_MINUS_DST_ALPHA

GL_ALPHA_FUNCTION_ONE_MINUS_DST_ALPHA: 773 = 773

Alpha blend function: ONE_MINUS_DST_ALPHA

Static Readonly GL_ALPHA_FUNCTION_ONE_MINUS_DST_COLORSearch playground for GL_ALPHA_FUNCTION_ONE_MINUS_DST_COLOR

GL_ALPHA_FUNCTION_ONE_MINUS_DST_COLOR: 775 = 775

Alpha blend function: ONE_MINUS_DST

Static Readonly GL_ALPHA_FUNCTION_ONE_MINUS_SRC_ALPHASearch playground for GL_ALPHA_FUNCTION_ONE_MINUS_SRC_ALPHA

GL_ALPHA_FUNCTION_ONE_MINUS_SRC_ALPHA: 771 = 771

Alpha blend function: ONE_MINUS_SRC_ALPHA

Static Readonly GL_ALPHA_FUNCTION_ONE_MINUS_SRC_COLORSearch playground for GL_ALPHA_FUNCTION_ONE_MINUS_SRC_COLOR

GL_ALPHA_FUNCTION_ONE_MINUS_SRC_COLOR: 769 = 769

Alpha blend function: ONE_MINUS_SRC

Static Readonly GL_ALPHA_FUNCTION_SRCSearch playground for GL_ALPHA_FUNCTION_SRC

GL_ALPHA_FUNCTION_SRC: 768 = 768

Alpha blend function: SRC

Static Readonly GL_ALPHA_FUNCTION_SRC_ALPHASearch playground for GL_ALPHA_FUNCTION_SRC_ALPHA

GL_ALPHA_FUNCTION_SRC_ALPHA: 770 = 770

Alpha blend function: SRC_ALPHA

Static Readonly GL_ALPHA_FUNCTION_SRC_ALPHA_SATURATEDSearch playground for GL_ALPHA_FUNCTION_SRC_ALPHA_SATURATED

GL_ALPHA_FUNCTION_SRC_ALPHA_SATURATED: 776 = 776

Alpha blend function: SRC_ALPHA_SATURATED

Static Readonly GREATERSearch playground for GREATER

GREATER: 516 = 516

Passed to depthFunction or stencilFunction to specify depth or stencil tests will pass if the new depth value is greater than the stored value

Static Readonly INCRSearch playground for INCR

INCR: 7682 = 7682

Passed to stencilOperation to specify that stencil value must be incremented

Static Readonly INCR_WRAPSearch playground for INCR_WRAP

INCR_WRAP: 34055 = 34055

Passed to stencilOperation to specify that stencil value must be incremented with wrapping

Static Readonly INPUT_ALT_KEYSearch playground for INPUT_ALT_KEY

INPUT_ALT_KEY: 18 = 18

Constant used as key code for Alt key

Static Readonly INPUT_CTRL_KEYSearch playground for INPUT_CTRL_KEY

INPUT_CTRL_KEY: 17 = 17

Constant used as key code for Ctrl key

Static Readonly INPUT_META_KEY1Search playground for INPUT_META_KEY1

INPUT_META_KEY1: 91 = 91

Constant used as key code for Meta key (Left Win, Left Cmd)

Static Readonly INPUT_META_KEY2Search playground for INPUT_META_KEY2

INPUT_META_KEY2: 92 = 92

Constant used as key code for Meta key (Right Win)

Static Readonly INPUT_META_KEY3Search playground for INPUT_META_KEY3

INPUT_META_KEY3: 93 = 93

Constant used as key code for Meta key (Right Win, Right Cmd)

Static Readonly INPUT_SHIFT_KEYSearch playground for INPUT_SHIFT_KEY

INPUT_SHIFT_KEY: 16 = 16

Constant used as key code for Shift key

Static Readonly INVERTSearch playground for INVERT

INVERT: 5386 = 5386

Passed to stencilOperation to specify that stencil value must be inverted

Static Readonly KEEPSearch playground for KEEP

KEEP: 7680 = 7680

Passed to stencilOperation to specify that stencil value must be kept

Static Readonly LEQUALSearch playground for LEQUAL

LEQUAL: 515 = 515

Passed to depthFunction or stencilFunction to specify depth or stencil tests will pass if the new depth value is less than or equal to the stored value

Static Readonly LESSSearch playground for LESS

LESS: 513 = 513

Passed to depthFunction or stencilFunction to specify depth or stencil tests will pass if the new depth value is less than the stored value

Static Readonly MATERIAL_AllDirtyFlagSearch playground for MATERIAL_AllDirtyFlag

MATERIAL_AllDirtyFlag: 63 = 63

The all dirty flag value

Static Readonly MATERIAL_AttributesDirtyFlagSearch playground for MATERIAL_AttributesDirtyFlag

MATERIAL_AttributesDirtyFlag: 8 = 8

The dirty attribute flag value

Static Readonly MATERIAL_ClockWiseSideOrientationSearch playground for MATERIAL_ClockWiseSideOrientation

MATERIAL_ClockWiseSideOrientation: 0 = 0

Stores the clock-wise side orientation

Static Readonly MATERIAL_CounterClockWiseSideOrientationSearch playground for MATERIAL_CounterClockWiseSideOrientation

MATERIAL_CounterClockWiseSideOrientation: 1 = 1

Stores the counter clock-wise side orientation

Static Readonly MATERIAL_FresnelDirtyFlagSearch playground for MATERIAL_FresnelDirtyFlag

MATERIAL_FresnelDirtyFlag: 4 = 4

The dirty fresnel flag value

Static Readonly MATERIAL_LightDirtyFlagSearch playground for MATERIAL_LightDirtyFlag

MATERIAL_LightDirtyFlag: 2 = 2

The dirty light flag value

Static Readonly MATERIAL_LineListDrawModeSearch playground for MATERIAL_LineListDrawMode

MATERIAL_LineListDrawMode: 4 = 4

Returns the line list draw mode

Static Readonly MATERIAL_LineLoopDrawModeSearch playground for MATERIAL_LineLoopDrawMode

MATERIAL_LineLoopDrawMode: 5 = 5

Returns the line loop draw mode

Static Readonly MATERIAL_LineStripDrawModeSearch playground for MATERIAL_LineStripDrawMode

MATERIAL_LineStripDrawMode: 6 = 6

Returns the line strip draw mode

Static Readonly MATERIAL_MiscDirtyFlagSearch playground for MATERIAL_MiscDirtyFlag

MATERIAL_MiscDirtyFlag: 16 = 16

The dirty misc flag value

Static Readonly MATERIAL_PointFillModeSearch playground for MATERIAL_PointFillMode

MATERIAL_PointFillMode: 2 = 2

Returns the point fill mode

Static Readonly MATERIAL_PointListDrawModeSearch playground for MATERIAL_PointListDrawMode

MATERIAL_PointListDrawMode: 3 = 3

Returns the point list draw mode

Static Readonly MATERIAL_PrePassDirtyFlagSearch playground for MATERIAL_PrePassDirtyFlag

MATERIAL_PrePassDirtyFlag: 32 = 32

The dirty prepass flag value

Static Readonly MATERIAL_TextureDirtyFlagSearch playground for MATERIAL_TextureDirtyFlag

MATERIAL_TextureDirtyFlag: 1 = 1

The dirty texture flag value

Static Readonly MATERIAL_TriangleFanDrawModeSearch playground for MATERIAL_TriangleFanDrawMode

MATERIAL_TriangleFanDrawMode: 8 = 8

Returns the triangle fan draw mode

Static Readonly MATERIAL_TriangleFillModeSearch playground for MATERIAL_TriangleFillMode

MATERIAL_TriangleFillMode: 0 = 0

Returns the triangle fill mode

Static Readonly MATERIAL_TriangleStripDrawModeSearch playground for MATERIAL_TriangleStripDrawMode

MATERIAL_TriangleStripDrawMode: 7 = 7

Returns the triangle strip draw mode

Static Readonly MATERIAL_WireFrameFillModeSearch playground for MATERIAL_WireFrameFillMode

MATERIAL_WireFrameFillMode: 1 = 1

Returns the wireframe mode

Static Readonly MAX_SUPPORTED_UV_SETSSearch playground for MAX_SUPPORTED_UV_SETS

MAX_SUPPORTED_UV_SETS: 6 = 6

Maximum number of uv sets supported

Static Readonly MESHES_CULLINGSTRATEGY_BOUNDINGSPHERE_ONLYSearch playground for MESHES_CULLINGSTRATEGY_BOUNDINGSPHERE_ONLY

MESHES_CULLINGSTRATEGY_BOUNDINGSPHERE_ONLY: 1 = 1

Culling strategy : Bounding Sphere Only. This is an exclusion test. It's faster than the standard strategy because the bounding box is not tested. It's also less accurate than the standard because some not visible objects can still be selected. Test : is the bounding sphere outside the frustum ? If not, then the cullable object is in the frustum.

Static Readonly MESHES_CULLINGSTRATEGY_OPTIMISTIC_INCLUSIONSearch playground for MESHES_CULLINGSTRATEGY_OPTIMISTIC_INCLUSION

MESHES_CULLINGSTRATEGY_OPTIMISTIC_INCLUSION: 2 = 2

Culling strategy : Optimistic Inclusion. This in an inclusion test first, then the standard exclusion test. This can be faster when a cullable object is expected to be almost always in the camera frustum. This could also be a little slower than the standard test when the tested object center is not the frustum but one of its bounding box vertex is still inside. Anyway, it's as accurate as the standard strategy. Test : Is the cullable object bounding sphere center in the frustum ? If not, apply the default culling strategy.

Static Readonly MESHES_CULLINGSTRATEGY_OPTIMISTIC_INCLUSION_THEN_BSPHERE_ONLYSearch playground for MESHES_CULLINGSTRATEGY_OPTIMISTIC_INCLUSION_THEN_BSPHERE_ONLY

MESHES_CULLINGSTRATEGY_OPTIMISTIC_INCLUSION_THEN_BSPHERE_ONLY: 3 = 3

Culling strategy : Optimistic Inclusion then Bounding Sphere Only. This in an inclusion test first, then the bounding sphere only exclusion test. This can be the fastest test when a cullable object is expected to be almost always in the camera frustum. This could also be a little slower than the BoundingSphereOnly strategy when the tested object center is not in the frustum but its bounding sphere still intersects it. It's less accurate than the standard strategy and as accurate as the BoundingSphereOnly strategy. Test : Is the cullable object bounding sphere center in the frustum ? If not, apply the Bounding Sphere Only strategy. No Bounding Box is tested here.

Static Readonly MESHES_CULLINGSTRATEGY_STANDARDSearch playground for MESHES_CULLINGSTRATEGY_STANDARD

MESHES_CULLINGSTRATEGY_STANDARD: 0 = 0

Default culling strategy : this is an exclusion test and it's the more accurate. Test order : Is the bounding sphere outside the frustum ? If not, are the bounding box vertices outside the frustum ? It not, then the cullable object is in the frustum.

Static Readonly NEVERSearch playground for NEVER

NEVER: 512 = 512

Passed to depthFunction or stencilFunction to specify depth or stencil tests will never pass. i.e. Nothing will be drawn

Static Readonly NOTEQUALSearch playground for NOTEQUAL

NOTEQUAL: 517 = 517

Passed to depthFunction or stencilFunction to specify depth or stencil tests will pass if the new depth value is not equal to the stored value

Static Readonly ORTHOGRAPHIC_CAMERASearch playground for ORTHOGRAPHIC_CAMERA

ORTHOGRAPHIC_CAMERA: 1 = 1

This helps creating camera with an orthographic mode. Orthographic is commonly used in engineering as a means to produce object specifications that communicate dimensions unambiguously, each line of 1 unit length (cm, meter..whatever) will appear to have the same length everywhere on the drawing. This allows the drafter to dimension only a subset of lines and let the reader know that other lines of that length on the drawing are also that length in reality. Every parallel line in the drawing is also parallel in the object.

Static Readonly PARTICLES_BILLBOARDMODE_ALLSearch playground for PARTICLES_BILLBOARDMODE_ALL

PARTICLES_BILLBOARDMODE_ALL: 7 = 7

Billboard mode will apply to all axes

Static Readonly PARTICLES_BILLBOARDMODE_STRETCHEDSearch playground for PARTICLES_BILLBOARDMODE_STRETCHED

PARTICLES_BILLBOARDMODE_STRETCHED: 8 = 8

Special billboard mode where the particle will be biilboard to the camera but rotated to align with direction

Static Readonly PARTICLES_BILLBOARDMODE_YSearch playground for PARTICLES_BILLBOARDMODE_Y

PARTICLES_BILLBOARDMODE_Y: 2 = 2

Billboard mode will only apply to Y axis

Static Readonly PERSPECTIVE_CAMERASearch playground for PERSPECTIVE_CAMERA

PERSPECTIVE_CAMERA: 0 = 0

This is the default projection mode used by the cameras. It helps recreating a feeling of perspective and better appreciate depth. This is the best way to simulate real life cameras.

Static Readonly PREPASS_ALBEDO_SQRT_TEXTURE_TYPESearch playground for PREPASS_ALBEDO_SQRT_TEXTURE_TYPE

PREPASS_ALBEDO_SQRT_TEXTURE_TYPE: 7 = 7

Constant used to retrieve albedo index in the textures array in the prepass using the getIndex(Constants.PREPASS_ALBEDO_SQRT_TEXTURE_TYPE)

Static Readonly PREPASS_COLOR_TEXTURE_TYPESearch playground for PREPASS_COLOR_TEXTURE_TYPE

PREPASS_COLOR_TEXTURE_TYPE: 4 = 4

Constant used to retrieve the lit color texture index in the textures array in the prepass using the getIndex(Constants.PREPASS_COLOR_TEXTURE_TYPE)

Static Readonly PREPASS_DEPTH_TEXTURE_TYPESearch playground for PREPASS_DEPTH_TEXTURE_TYPE

PREPASS_DEPTH_TEXTURE_TYPE: 5 = 5

Constant used to retrieve depth index in the textures array in the prepass using the getIndex(Constants.PREPASS_DEPTH_TEXTURE_TYPE)

Static Readonly PREPASS_IRRADIANCE_TEXTURE_TYPESearch playground for PREPASS_IRRADIANCE_TEXTURE_TYPE

PREPASS_IRRADIANCE_TEXTURE_TYPE: 0 = 0

Constant used to retrieve the irradiance texture index in the textures array in the prepass using getIndex(Constants.PREPASS_IRRADIANCE_TEXTURE_TYPE)

Static Readonly PREPASS_NORMAL_TEXTURE_TYPESearch playground for PREPASS_NORMAL_TEXTURE_TYPE

PREPASS_NORMAL_TEXTURE_TYPE: 6 = 6

Constant used to retrieve normal index in the textures array in the prepass using the getIndex(Constants.PREPASS_NORMAL_TEXTURE_TYPE)

Static Readonly PREPASS_POSITION_TEXTURE_TYPESearch playground for PREPASS_POSITION_TEXTURE_TYPE

PREPASS_POSITION_TEXTURE_TYPE: 1 = 1

Constant used to retrieve the position texture index in the textures array in the prepass using getIndex(Constants.PREPASS_POSITION_TEXTURE_INDEX)

Static Readonly PREPASS_REFLECTIVITY_TEXTURE_TYPESearch playground for PREPASS_REFLECTIVITY_TEXTURE_TYPE

PREPASS_REFLECTIVITY_TEXTURE_TYPE: 3 = 3

Constant used to retrieve the reflectivity texture index in the textures array in the prepass using the getIndex(Constants.PREPASS_REFLECTIVITY_TEXTURE_TYPE)

Static Readonly PREPASS_VELOCITY_TEXTURE_TYPESearch playground for PREPASS_VELOCITY_TEXTURE_TYPE

PREPASS_VELOCITY_TEXTURE_TYPE: 2 = 2

Constant used to retrieve the velocity texture index in the textures array in the prepass using getIndex(Constants.PREPASS_VELOCITY_TEXTURE_INDEX)

Static Readonly REPLACESearch playground for REPLACE

REPLACE: 7681 = 7681

Passed to stencilOperation to specify that stencil value must be replaced

Static Readonly RIG_MODE_CUSTOMSearch playground for RIG_MODE_CUSTOM

RIG_MODE_CUSTOM: 22 = 22

Custom rig mode allowing rig cameras to be populated manually with any number of cameras

Static Readonly RIG_MODE_NONESearch playground for RIG_MODE_NONE

RIG_MODE_NONE: 0 = 0

This specifies there is no need for a camera rig. Basically only one eye is rendered corresponding to the camera.

Static Readonly RIG_MODE_STEREOSCOPIC_ANAGLYPHSearch playground for RIG_MODE_STEREOSCOPIC_ANAGLYPH

RIG_MODE_STEREOSCOPIC_ANAGLYPH: 10 = 10

Simulates a camera Rig with one blue eye and one red eye. This can be use with 3d blue and red glasses.

Static Readonly RIG_MODE_STEREOSCOPIC_INTERLACEDSearch playground for RIG_MODE_STEREOSCOPIC_INTERLACED

RIG_MODE_STEREOSCOPIC_INTERLACED: 14 = 14

Defines that both eyes of the camera will be rendered on successive lines interlaced for passive 3d monitors.

Static Readonly RIG_MODE_STEREOSCOPIC_OVERUNDERSearch playground for RIG_MODE_STEREOSCOPIC_OVERUNDER

RIG_MODE_STEREOSCOPIC_OVERUNDER: 13 = 13

Defines that both eyes of the camera will be rendered over under each other.

Static Readonly RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_CROSSEYEDSearch playground for RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_CROSSEYED

RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_CROSSEYED: 12 = 12

Defines that both eyes of the camera will be rendered side by side with a none parallel target.

Static Readonly RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_PARALLELSearch playground for RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_PARALLEL

RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_PARALLEL: 11 = 11

Defines that both eyes of the camera will be rendered side by side with a parallel target.

Static Readonly RIG_MODE_VRSearch playground for RIG_MODE_VR

RIG_MODE_VR: 20 = 20

Defines that both eyes of the camera should be renderered in a VR mode (carbox).

Static Readonly RIG_MODE_WEBVRSearch playground for RIG_MODE_WEBVR

RIG_MODE_WEBVR: 21 = 21

Defines that both eyes of the camera should be renderered in a VR mode (webVR).

Static Readonly SCALEMODE_CEILINGSearch playground for SCALEMODE_CEILING

SCALEMODE_CEILING: 3 = 3

Defines that texture rescaling will use a ceil to find the closer power of 2 size

Static Readonly SCALEMODE_FLOORSearch playground for SCALEMODE_FLOOR

SCALEMODE_FLOOR: 1 = 1

Defines that texture rescaling will use a floor to find the closer power of 2 size

Static Readonly SCALEMODE_NEARESTSearch playground for SCALEMODE_NEAREST

SCALEMODE_NEAREST: 2 = 2

Defines that texture rescaling will look for the nearest power of 2 size

Static Readonly SCENELOADER_DETAILED_LOGGINGSearch playground for SCENELOADER_DETAILED_LOGGING

SCENELOADER_DETAILED_LOGGING: 3 = 3

Detailed logging while loading

Static Readonly SCENELOADER_MINIMAL_LOGGINGSearch playground for SCENELOADER_MINIMAL_LOGGING

SCENELOADER_MINIMAL_LOGGING: 1 = 1

Minimal logging while loading

Static Readonly SCENELOADER_NO_LOGGINGSearch playground for SCENELOADER_NO_LOGGING

SCENELOADER_NO_LOGGING: 0 = 0

No logging while loading

Static Readonly SCENELOADER_SUMMARY_LOGGINGSearch playground for SCENELOADER_SUMMARY_LOGGING

SCENELOADER_SUMMARY_LOGGING: 2 = 2

Summary logging while loading

Static Readonly SNAPSHOTRENDERING_FASTSearch playground for SNAPSHOTRENDERING_FAST

SNAPSHOTRENDERING_FAST: 1 = 1

Fast snapshot rendering. In this mode, everything is static and only some limited form of dynamic behaviour is possible

Static Readonly SNAPSHOTRENDERING_STANDARDSearch playground for SNAPSHOTRENDERING_STANDARD

SNAPSHOTRENDERING_STANDARD: 0 = 0

Standard snapshot rendering. In this mode, some form of dynamic behavior is possible (for eg, uniform buffers are still updated)

Static SnippetUrlSearch playground for SnippetUrl

SnippetUrl: string

URL to the snippet server. Points to the public snippet server by default

Static Readonly TEXTUREFORMAT_ALPHASearch playground for TEXTUREFORMAT_ALPHA

TEXTUREFORMAT_ALPHA: 0 = 0

ALPHA

Static Readonly TEXTUREFORMAT_BGRASearch playground for TEXTUREFORMAT_BGRA

TEXTUREFORMAT_BGRA: 12 = 12

BGRA

Static Readonly TEXTUREFORMAT_COMPRESSED_RGB8_ETC2Search playground for TEXTUREFORMAT_COMPRESSED_RGB8_ETC2

TEXTUREFORMAT_COMPRESSED_RGB8_ETC2: 37492 = 37492

Compressed ETC2 (RGB)

Static Readonly TEXTUREFORMAT_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2Search playground for TEXTUREFORMAT_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2

TEXTUREFORMAT_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2: 37494 = 37494

Compressed ETC2 (RGB+A1)

Static Readonly TEXTUREFORMAT_COMPRESSED_RGBA8_ETC2_EACSearch playground for TEXTUREFORMAT_COMPRESSED_RGBA8_ETC2_EAC

TEXTUREFORMAT_COMPRESSED_RGBA8_ETC2_EAC: 37496 = 37496

Compressed ETC2 (RGB+A)

Static Readonly TEXTUREFORMAT_COMPRESSED_RGBA_ASTC_4x4Search playground for TEXTUREFORMAT_COMPRESSED_RGBA_ASTC_4x4

TEXTUREFORMAT_COMPRESSED_RGBA_ASTC_4x4: 37808 = 37808

Compressed ASTC 4x4

Static Readonly TEXTUREFORMAT_COMPRESSED_RGBA_BPTC_UNORMSearch playground for TEXTUREFORMAT_COMPRESSED_RGBA_BPTC_UNORM

TEXTUREFORMAT_COMPRESSED_RGBA_BPTC_UNORM: 36492 = 36492

Compressed BC7

Static Readonly TEXTUREFORMAT_COMPRESSED_RGBA_S3TC_DXT1Search playground for TEXTUREFORMAT_COMPRESSED_RGBA_S3TC_DXT1

TEXTUREFORMAT_COMPRESSED_RGBA_S3TC_DXT1: 33777 = 33777

Compressed BC1 (RGBA)

Static Readonly TEXTUREFORMAT_COMPRESSED_RGBA_S3TC_DXT3Search playground for TEXTUREFORMAT_COMPRESSED_RGBA_S3TC_DXT3

TEXTUREFORMAT_COMPRESSED_RGBA_S3TC_DXT3: 33778 = 33778

Compressed BC2

Static Readonly TEXTUREFORMAT_COMPRESSED_RGBA_S3TC_DXT5Search playground for TEXTUREFORMAT_COMPRESSED_RGBA_S3TC_DXT5

TEXTUREFORMAT_COMPRESSED_RGBA_S3TC_DXT5: 33779 = 33779

Compressed BC3

Static Readonly TEXTUREFORMAT_COMPRESSED_RGB_BPTC_SIGNED_FLOATSearch playground for TEXTUREFORMAT_COMPRESSED_RGB_BPTC_SIGNED_FLOAT

TEXTUREFORMAT_COMPRESSED_RGB_BPTC_SIGNED_FLOAT: 36494 = 36494

Compressed BC6 signed float

Static Readonly TEXTUREFORMAT_COMPRESSED_RGB_BPTC_UNSIGNED_FLOATSearch playground for TEXTUREFORMAT_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT

TEXTUREFORMAT_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT: 36495 = 36495

Compressed BC6 unsigned float

Static Readonly TEXTUREFORMAT_COMPRESSED_RGB_ETC1_WEBGLSearch playground for TEXTUREFORMAT_COMPRESSED_RGB_ETC1_WEBGL

TEXTUREFORMAT_COMPRESSED_RGB_ETC1_WEBGL: 36196 = 36196

Compressed ETC1 (RGB)

Static Readonly TEXTUREFORMAT_COMPRESSED_RGB_S3TC_DXT1Search playground for TEXTUREFORMAT_COMPRESSED_RGB_S3TC_DXT1

TEXTUREFORMAT_COMPRESSED_RGB_S3TC_DXT1: 33776 = 33776

Compressed BC1 (RGB)

Static Readonly TEXTUREFORMAT_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHRSearch playground for TEXTUREFORMAT_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR

TEXTUREFORMAT_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR: 37840 = 37840

Compressed ASTC 4x4 (SRGB)

Static Readonly TEXTUREFORMAT_COMPRESSED_SRGB8_ALPHA8_ETC2_EACSearch playground for TEXTUREFORMAT_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC

TEXTUREFORMAT_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC: 37497 = 37497

Compressed ETC2 (SRGB+1)

Static Readonly TEXTUREFORMAT_COMPRESSED_SRGB8_ETC2Search playground for TEXTUREFORMAT_COMPRESSED_SRGB8_ETC2

TEXTUREFORMAT_COMPRESSED_SRGB8_ETC2: 37493 = 37493

Compressed ETC2 (SRGB)

Static Readonly TEXTUREFORMAT_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2Search playground for TEXTUREFORMAT_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2

TEXTUREFORMAT_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2: 37495 = 37495

Compressed ETC2 (SRGB+A1)

Static Readonly TEXTUREFORMAT_COMPRESSED_SRGB_ALPHA_BPTC_UNORMSearch playground for TEXTUREFORMAT_COMPRESSED_SRGB_ALPHA_BPTC_UNORM

TEXTUREFORMAT_COMPRESSED_SRGB_ALPHA_BPTC_UNORM: 36493 = 36493

Compressed BC7 (SRGB)

Static Readonly TEXTUREFORMAT_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXTSearch playground for TEXTUREFORMAT_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT

TEXTUREFORMAT_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT: 35917 = 35917

Compressed BC1 (SRGB+A)

Static Readonly TEXTUREFORMAT_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXTSearch playground for TEXTUREFORMAT_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT

TEXTUREFORMAT_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT: 35918 = 35918

Compressed BC2 (SRGB)

Static Readonly TEXTUREFORMAT_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXTSearch playground for TEXTUREFORMAT_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT

TEXTUREFORMAT_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT: 35919 = 35919

Compressed BC3 (SRGB)

Static Readonly TEXTUREFORMAT_COMPRESSED_SRGB_S3TC_DXT1_EXTSearch playground for TEXTUREFORMAT_COMPRESSED_SRGB_S3TC_DXT1_EXT

TEXTUREFORMAT_COMPRESSED_SRGB_S3TC_DXT1_EXT: 35916 = 35916

Compressed BC1 (SRGB)

Static Readonly TEXTUREFORMAT_DEPTH16Search playground for TEXTUREFORMAT_DEPTH16

TEXTUREFORMAT_DEPTH16: 15 = 15

Depth 16 bits

Static Readonly TEXTUREFORMAT_DEPTH24Search playground for TEXTUREFORMAT_DEPTH24

TEXTUREFORMAT_DEPTH24: 16 = 16

Depth 24 bits

Static Readonly TEXTUREFORMAT_DEPTH24UNORM_STENCIL8Search playground for TEXTUREFORMAT_DEPTH24UNORM_STENCIL8

TEXTUREFORMAT_DEPTH24UNORM_STENCIL8: 17 = 17

Depth 24 bits unorm + Stencil 8 bits

Static Readonly TEXTUREFORMAT_DEPTH24_STENCIL8Search playground for TEXTUREFORMAT_DEPTH24_STENCIL8

TEXTUREFORMAT_DEPTH24_STENCIL8: 13 = 13

Depth 24 bits + Stencil 8 bits

Static Readonly TEXTUREFORMAT_DEPTH32FLOAT_STENCIL8Search playground for TEXTUREFORMAT_DEPTH32FLOAT_STENCIL8

TEXTUREFORMAT_DEPTH32FLOAT_STENCIL8: 18 = 18

Depth 32 bits float + Stencil 8 bits

Static Readonly TEXTUREFORMAT_DEPTH32_FLOATSearch playground for TEXTUREFORMAT_DEPTH32_FLOAT

TEXTUREFORMAT_DEPTH32_FLOAT: 14 = 14

Depth 32 bits float

Static Readonly TEXTUREFORMAT_LUMINANCESearch playground for TEXTUREFORMAT_LUMINANCE

TEXTUREFORMAT_LUMINANCE: 1 = 1

LUMINANCE

Static Readonly TEXTUREFORMAT_LUMINANCE_ALPHASearch playground for TEXTUREFORMAT_LUMINANCE_ALPHA

TEXTUREFORMAT_LUMINANCE_ALPHA: 2 = 2

LUMINANCE_ALPHA

Static Readonly TEXTUREFORMAT_RSearch playground for TEXTUREFORMAT_R

TEXTUREFORMAT_R: 6 = 6

RED (2nd reference)

Static Readonly TEXTUREFORMAT_REDSearch playground for TEXTUREFORMAT_RED

TEXTUREFORMAT_RED: 6 = 6

RED

Static Readonly TEXTUREFORMAT_RED_INTEGERSearch playground for TEXTUREFORMAT_RED_INTEGER

TEXTUREFORMAT_RED_INTEGER: 8 = 8

RED_INTEGER

Static Readonly TEXTUREFORMAT_RGSearch playground for TEXTUREFORMAT_RG

TEXTUREFORMAT_RG: 7 = 7

RG

Static Readonly TEXTUREFORMAT_RGBSearch playground for TEXTUREFORMAT_RGB

TEXTUREFORMAT_RGB: 4 = 4

RGB

Static Readonly TEXTUREFORMAT_RGBASearch playground for TEXTUREFORMAT_RGBA

TEXTUREFORMAT_RGBA: 5 = 5

RGBA

Static Readonly TEXTUREFORMAT_RGBA_INTEGERSearch playground for TEXTUREFORMAT_RGBA_INTEGER

TEXTUREFORMAT_RGBA_INTEGER: 11 = 11

RGBA_INTEGER

Static Readonly TEXTUREFORMAT_RGB_INTEGERSearch playground for TEXTUREFORMAT_RGB_INTEGER

TEXTUREFORMAT_RGB_INTEGER: 10 = 10

RGB_INTEGER

Static Readonly TEXTUREFORMAT_RG_INTEGERSearch playground for TEXTUREFORMAT_RG_INTEGER

TEXTUREFORMAT_RG_INTEGER: 9 = 9

RG_INTEGER

Static Readonly TEXTUREFORMAT_R_INTEGERSearch playground for TEXTUREFORMAT_R_INTEGER

TEXTUREFORMAT_R_INTEGER: 8 = 8

RED_INTEGER (2nd reference)

Static Readonly TEXTURETYPE_BYTESearch playground for TEXTURETYPE_BYTE

TEXTURETYPE_BYTE: 3 = 3

BYTE

Static Readonly TEXTURETYPE_FLOATSearch playground for TEXTURETYPE_FLOAT

TEXTURETYPE_FLOAT: 1 = 1

FLOAT

Static Readonly TEXTURETYPE_FLOAT_32_UNSIGNED_INT_24_8_REVSearch playground for TEXTURETYPE_FLOAT_32_UNSIGNED_INT_24_8_REV

TEXTURETYPE_FLOAT_32_UNSIGNED_INT_24_8_REV: 15 = 15

FLOAT_32_UNSIGNED_INT_24_8_REV

Static Readonly TEXTURETYPE_HALF_FLOATSearch playground for TEXTURETYPE_HALF_FLOAT

TEXTURETYPE_HALF_FLOAT: 2 = 2

HALF_FLOAT

Static Readonly TEXTURETYPE_INTSearch playground for TEXTURETYPE_INT

TEXTURETYPE_INT: 6 = 6

INT

Static Readonly TEXTURETYPE_SHORTSearch playground for TEXTURETYPE_SHORT

TEXTURETYPE_SHORT: 4 = 4

SHORT

Static Readonly TEXTURETYPE_UNDEFINEDSearch playground for TEXTURETYPE_UNDEFINED

TEXTURETYPE_UNDEFINED: 16 = 16

UNDEFINED

Static Readonly TEXTURETYPE_UNSIGNED_BYTESearch playground for TEXTURETYPE_UNSIGNED_BYTE

TEXTURETYPE_UNSIGNED_BYTE: 0 = 0

UNSIGNED_BYTE

Static Readonly TEXTURETYPE_UNSIGNED_INTSearch playground for TEXTURETYPE_UNSIGNED_INT

TEXTURETYPE_UNSIGNED_INT: 0 = 0

UNSIGNED_BYTE (2nd reference)

Static Readonly TEXTURETYPE_UNSIGNED_INTEGERSearch playground for TEXTURETYPE_UNSIGNED_INTEGER

TEXTURETYPE_UNSIGNED_INTEGER: 7 = 7

UNSIGNED_INT

Static Readonly TEXTURETYPE_UNSIGNED_INT_10F_11F_11F_REVSearch playground for TEXTURETYPE_UNSIGNED_INT_10F_11F_11F_REV

TEXTURETYPE_UNSIGNED_INT_10F_11F_11F_REV: 13 = 13

UNSIGNED_INT_10F_11F_11F_REV

Static Readonly TEXTURETYPE_UNSIGNED_INT_24_8Search playground for TEXTURETYPE_UNSIGNED_INT_24_8

TEXTURETYPE_UNSIGNED_INT_24_8: 12 = 12

UNSIGNED_INT_24_8

Static Readonly TEXTURETYPE_UNSIGNED_INT_2_10_10_10_REVSearch playground for TEXTURETYPE_UNSIGNED_INT_2_10_10_10_REV

TEXTURETYPE_UNSIGNED_INT_2_10_10_10_REV: 11 = 11

UNSIGNED_INT_2_10_10_10_REV

Static Readonly TEXTURETYPE_UNSIGNED_INT_5_9_9_9_REVSearch playground for TEXTURETYPE_UNSIGNED_INT_5_9_9_9_REV

TEXTURETYPE_UNSIGNED_INT_5_9_9_9_REV: 14 = 14

UNSIGNED_INT_5_9_9_9_REV

Static Readonly TEXTURETYPE_UNSIGNED_SHORTSearch playground for TEXTURETYPE_UNSIGNED_SHORT

TEXTURETYPE_UNSIGNED_SHORT: 5 = 5

UNSIGNED_SHORT

Static Readonly TEXTURETYPE_UNSIGNED_SHORT_4_4_4_4Search playground for TEXTURETYPE_UNSIGNED_SHORT_4_4_4_4

TEXTURETYPE_UNSIGNED_SHORT_4_4_4_4: 8 = 8

UNSIGNED_SHORT_4_4_4_4

Static Readonly TEXTURETYPE_UNSIGNED_SHORT_5_5_5_1Search playground for TEXTURETYPE_UNSIGNED_SHORT_5_5_5_1

TEXTURETYPE_UNSIGNED_SHORT_5_5_5_1: 9 = 9

UNSIGNED_SHORT_5_5_5_1

Static Readonly TEXTURETYPE_UNSIGNED_SHORT_5_6_5Search playground for TEXTURETYPE_UNSIGNED_SHORT_5_6_5

TEXTURETYPE_UNSIGNED_SHORT_5_6_5: 10 = 10

UNSIGNED_SHORT_5_6_5

Static Readonly TEXTURE_BILINEAR_SAMPLINGMODESearch playground for TEXTURE_BILINEAR_SAMPLINGMODE

TEXTURE_BILINEAR_SAMPLINGMODE: 2 = 2

Bilinear is mag = linear and min = linear and no mip

Static Readonly TEXTURE_CLAMP_ADDRESSMODESearch playground for TEXTURE_CLAMP_ADDRESSMODE

TEXTURE_CLAMP_ADDRESSMODE: 0 = 0

Texture is not repeating outside of 0..1 UVs

Static Readonly TEXTURE_CREATIONFLAG_STORAGESearch playground for TEXTURE_CREATIONFLAG_STORAGE

TEXTURE_CREATIONFLAG_STORAGE: 1 = 1

Flag to create a storage texture

Static Readonly TEXTURE_CUBIC_MODESearch playground for TEXTURE_CUBIC_MODE

TEXTURE_CUBIC_MODE: 3 = 3

Cubic coordinates mode

Static Readonly TEXTURE_EQUIRECTANGULAR_MODESearch playground for TEXTURE_EQUIRECTANGULAR_MODE

TEXTURE_EQUIRECTANGULAR_MODE: 7 = 7

Equirectangular coordinates mode

Static Readonly TEXTURE_EXPLICIT_MODESearch playground for TEXTURE_EXPLICIT_MODE

TEXTURE_EXPLICIT_MODE: 0 = 0

Explicit coordinates mode

Static Readonly TEXTURE_FILTERING_QUALITY_HIGHSearch playground for TEXTURE_FILTERING_QUALITY_HIGH

TEXTURE_FILTERING_QUALITY_HIGH: 64 = 64

High quality for texture filtering

Static Readonly TEXTURE_FILTERING_QUALITY_LOWSearch playground for TEXTURE_FILTERING_QUALITY_LOW

TEXTURE_FILTERING_QUALITY_LOW: 8 = 8

Low quality for texture filtering

Static Readonly TEXTURE_FILTERING_QUALITY_MEDIUMSearch playground for TEXTURE_FILTERING_QUALITY_MEDIUM

TEXTURE_FILTERING_QUALITY_MEDIUM: 16 = 16

Medium quality for texture filtering

Static Readonly TEXTURE_FILTERING_QUALITY_OFFLINESearch playground for TEXTURE_FILTERING_QUALITY_OFFLINE

TEXTURE_FILTERING_QUALITY_OFFLINE: 4096 = 4096

Offline (baking) quality for texture filtering

Static Readonly TEXTURE_FIXED_EQUIRECTANGULAR_MIRRORED_MODESearch playground for TEXTURE_FIXED_EQUIRECTANGULAR_MIRRORED_MODE

TEXTURE_FIXED_EQUIRECTANGULAR_MIRRORED_MODE: 9 = 9

Equirectangular Fixed Mirrored coordinates mode

Static Readonly TEXTURE_FIXED_EQUIRECTANGULAR_MODESearch playground for TEXTURE_FIXED_EQUIRECTANGULAR_MODE

TEXTURE_FIXED_EQUIRECTANGULAR_MODE: 8 = 8

Equirectangular Fixed coordinates mode

Static Readonly TEXTURE_INVCUBIC_MODESearch playground for TEXTURE_INVCUBIC_MODE

TEXTURE_INVCUBIC_MODE: 6 = 6

Inverse Cubic coordinates mode

Static Readonly TEXTURE_LINEAR_LINEARSearch playground for TEXTURE_LINEAR_LINEAR

TEXTURE_LINEAR_LINEAR: 2 = 2

mag = linear and min = linear and mip = none

Static Readonly TEXTURE_LINEAR_LINEAR_MIPLINEARSearch playground for TEXTURE_LINEAR_LINEAR_MIPLINEAR

TEXTURE_LINEAR_LINEAR_MIPLINEAR: 3 = 3

Trilinear is mag = linear and min = linear and mip = linear

Static Readonly TEXTURE_LINEAR_LINEAR_MIPNEARESTSearch playground for TEXTURE_LINEAR_LINEAR_MIPNEAREST

TEXTURE_LINEAR_LINEAR_MIPNEAREST: 11 = 11

Bilinear is mag = linear and min = linear and mip = nearest

Static Readonly TEXTURE_LINEAR_NEARESTSearch playground for TEXTURE_LINEAR_NEAREST

TEXTURE_LINEAR_NEAREST: 12 = 12

mag = linear and min = nearest and mip = none

Static Readonly TEXTURE_LINEAR_NEAREST_MIPLINEARSearch playground for TEXTURE_LINEAR_NEAREST_MIPLINEAR

TEXTURE_LINEAR_NEAREST_MIPLINEAR: 10 = 10

mag = linear and min = nearest and mip = linear

Static Readonly TEXTURE_LINEAR_NEAREST_MIPNEARESTSearch playground for TEXTURE_LINEAR_NEAREST_MIPNEAREST

TEXTURE_LINEAR_NEAREST_MIPNEAREST: 9 = 9

mag = linear and min = nearest and mip = nearest

Static Readonly TEXTURE_MIRROR_ADDRESSMODESearch playground for TEXTURE_MIRROR_ADDRESSMODE

TEXTURE_MIRROR_ADDRESSMODE: 2 = 2

Texture is repeating and mirrored

Static Readonly TEXTURE_NEAREST_LINEARSearch playground for TEXTURE_NEAREST_LINEAR

TEXTURE_NEAREST_LINEAR: 7 = 7

mag = nearest and min = linear and mip = none

Static Readonly TEXTURE_NEAREST_LINEAR_MIPLINEARSearch playground for TEXTURE_NEAREST_LINEAR_MIPLINEAR

TEXTURE_NEAREST_LINEAR_MIPLINEAR: 6 = 6

mag = nearest and min = linear and mip = linear

Static Readonly TEXTURE_NEAREST_LINEAR_MIPNEARESTSearch playground for TEXTURE_NEAREST_LINEAR_MIPNEAREST

TEXTURE_NEAREST_LINEAR_MIPNEAREST: 5 = 5

mag = nearest and min = linear and mip = nearest

Static Readonly TEXTURE_NEAREST_NEARESTSearch playground for TEXTURE_NEAREST_NEAREST

TEXTURE_NEAREST_NEAREST: 1 = 1

mag = nearest and min = nearest and mip = none

Static Readonly TEXTURE_NEAREST_NEAREST_MIPLINEARSearch playground for TEXTURE_NEAREST_NEAREST_MIPLINEAR

TEXTURE_NEAREST_NEAREST_MIPLINEAR: 8 = 8

nearest is mag = nearest and min = nearest and mip = linear

Static Readonly TEXTURE_NEAREST_NEAREST_MIPNEARESTSearch playground for TEXTURE_NEAREST_NEAREST_MIPNEAREST

TEXTURE_NEAREST_NEAREST_MIPNEAREST: 4 = 4

mag = nearest and min = nearest and mip = nearest

Static Readonly TEXTURE_NEAREST_SAMPLINGMODESearch playground for TEXTURE_NEAREST_SAMPLINGMODE

TEXTURE_NEAREST_SAMPLINGMODE: 1 = 1

nearest is mag = nearest and min = nearest and no mip

Static Readonly TEXTURE_PLANAR_MODESearch playground for TEXTURE_PLANAR_MODE

TEXTURE_PLANAR_MODE: 2 = 2

Planar coordinates mode

Static Readonly TEXTURE_PROJECTION_MODESearch playground for TEXTURE_PROJECTION_MODE

TEXTURE_PROJECTION_MODE: 4 = 4

Projection coordinates mode

Static Readonly TEXTURE_SKYBOX_MODESearch playground for TEXTURE_SKYBOX_MODE

TEXTURE_SKYBOX_MODE: 5 = 5

Skybox coordinates mode

Static Readonly TEXTURE_SPHERICAL_MODESearch playground for TEXTURE_SPHERICAL_MODE

TEXTURE_SPHERICAL_MODE: 1 = 1

Spherical coordinates mode

Static Readonly TEXTURE_TRILINEAR_SAMPLINGMODESearch playground for TEXTURE_TRILINEAR_SAMPLINGMODE

TEXTURE_TRILINEAR_SAMPLINGMODE: 3 = 3

Trilinear is mag = linear and min = linear and mip = linear

Static Readonly TEXTURE_WRAP_ADDRESSMODESearch playground for TEXTURE_WRAP_ADDRESSMODE

TEXTURE_WRAP_ADDRESSMODE: 1 = 1

Texture is repeating outside of 0..1 UVs

Static Readonly ZEROSearch playground for ZERO

ZERO: 0 = 0

Passed to stencilOperation to specify that stencil value must be zero

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