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Class EngineStore

The engine store class is responsible to hold all the instances of Engine and Scene created during the life time of the application.

Hierarchy

  • EngineStore

Index

Properties

Static FallbackTextureSearch playground for FallbackTexture

FallbackTexture: string

Texture content used if a texture cannot loaded

ignorenaming

Static InstancesSearch playground for Instances

Instances: Engine[]

Gets the list of created engines

Static UseFallbackTextureSearch playground for UseFallbackTexture

UseFallbackTexture: boolean

Gets or sets a global variable indicating if fallback texture must be used when a texture cannot be loaded

ignorenaming

Accessors

Static LastCreatedEngine

  • Gets the latest created engine

    Returns Nullable<Engine>

Static LastCreatedScene

  • Gets the latest created scene

    Returns Nullable<Scene>

Legend

  • Constructor
  • Property
  • Method
  • Property
  • Method
  • Inherited property
  • Inherited method
  • Static property
  • Static method