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Class FollowCameraMouseWheelInput

Manage the mouse wheel inputs to control a follow camera.

see

https://doc.babylonjs.com/how_to/customizing_camera_inputs

Hierarchy

  • FollowCameraMouseWheelInput

Implements

Index

Properties

axisControlHeightSearch playground for axisControlHeight

axisControlHeight: boolean

Moue wheel controls height. (Mouse wheel modifies camera.heightOffset value.)

axisControlRadiusSearch playground for axisControlRadius

axisControlRadius: boolean

Moue wheel controls zoom. (Mouse wheel modifies camera.radius value.)

axisControlRotationSearch playground for axisControlRotation

axisControlRotation: boolean

Moue wheel controls angle. (Mouse wheel modifies camera.rotationOffset value.)

cameraSearch playground for camera

camera: FollowCamera

Defines the camera the input is attached to.

wheelDeltaPercentageSearch playground for wheelDeltaPercentage

wheelDeltaPercentage: number

wheelDeltaPercentage will be used instead of wheelPrecision if different from 0. It defines the percentage of current camera.radius to use as delta when wheel is used.

wheelPrecisionSearch playground for wheelPrecision

wheelPrecision: number

Gets or Set the mouse wheel precision or how fast is the camera moves in relation to mouseWheel events.

Methods

attachControlSearch playground for attachControl

  • attachControl(noPreventDefault?: boolean): void

detachControlSearch playground for detachControl

  • detachControl(): void
  • Detach the current controls from the specified dom element.

    Returns void

getClassNameSearch playground for getClassName

  • getClassName(): string
  • Gets the class name of the current input.

    Returns string

    the class name

getSimpleNameSearch playground for getSimpleName

  • getSimpleName(): string
  • Get the friendly name associated with the input class.

    Returns string

    the input friendly name

Legend

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