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Class GamepadManager

Manager for handling gamepads

Hierarchy

  • GamepadManager

Index

Constructors

constructor

  • Initializes the gamepad manager

    Parameters

    • Optional _scene: Scene | undefined

      BabylonJS scene

    Returns GamepadManager

Properties

onGamepadConnectedObservableSearch playground for onGamepadConnectedObservable

onGamepadConnectedObservable: Observable<Gamepad>

observable to be triggered when the gamepad controller has been connected

onGamepadDisconnectedObservableSearch playground for onGamepadDisconnectedObservable

onGamepadDisconnectedObservable: Observable<Gamepad>

observable to be triggered when the gamepad controller has been disconnected

Accessors

gamepads

  • The gamepads in the game pad manager

    Returns Gamepad[]

Methods

disposeSearch playground for dispose

  • dispose(): void
  • Disposes the gamepad manager

    Returns void

getGamepadByTypeSearch playground for getGamepadByType

  • Get the gamepad controllers based on type

    Parameters

    • Optional type: number

      The type of gamepad controller

    Returns Nullable<Gamepad>

    Nullable gamepad

Legend

  • Constructor
  • Property
  • Method
  • Property
  • Method
  • Inherited property
  • Inherited method
  • Static property
  • Static method