Options
All
  • Public
  • Public/Protected
  • All
Menu

Class Control3D

Class used as base class for controls

Hierarchy

Implements

Index

Constructors

constructor

  • new Control3D(name?: string | undefined): Control3D
  • Creates a new control

    Parameters

    • Optional name: string | undefined

      defines the control name

    Returns Control3D

Properties

Optional nameSearch playground for name

name: string | undefined

Defines the control name

onPointerClickObservableSearch playground for onPointerClickObservable

onPointerClickObservable: Observable<Vector3WithInfo>

An event triggered when a control is clicked on (with a mouse)

onPointerDownObservableSearch playground for onPointerDownObservable

onPointerDownObservable: Observable<Vector3WithInfo>

An event triggered when the pointer taps the control

onPointerEnterObservableSearch playground for onPointerEnterObservable

onPointerEnterObservable: Observable<Control3D>

An event triggered when pointer enters the control

onPointerMoveObservableSearch playground for onPointerMoveObservable

onPointerMoveObservable: Observable<Vector3>

An event triggered when the pointer moves over the control

onPointerOutObservableSearch playground for onPointerOutObservable

onPointerOutObservable: Observable<Control3D>

An event triggered when the pointer moves out of the control

onPointerUpObservableSearch playground for onPointerUpObservable

onPointerUpObservable: Observable<Vector3WithInfo>

An event triggered when pointer is up

parentSearch playground for parent

Gets or sets the parent container

pointerDownAnimationSearch playground for pointerDownAnimation

pointerDownAnimation: () => void

Callback used to start pointer down animation

Type declaration

    • (): void
    • Returns void

pointerEnterAnimationSearch playground for pointerEnterAnimation

pointerEnterAnimation: () => void

Callback used to start pointer enter animation

Type declaration

    • (): void
    • Returns void

pointerOutAnimationSearch playground for pointerOutAnimation

pointerOutAnimation: () => void

Callback used to start pointer out animation

Type declaration

    • (): void
    • Returns void

pointerUpAnimationSearch playground for pointerUpAnimation

pointerUpAnimation: () => void

Callback used to start pointer up animation

Type declaration

    • (): void
    • Returns void

Accessors

behaviors

isVisible

  • get isVisible(): boolean
  • set isVisible(value: boolean): any
  • Gets or sets a boolean indicating if the control is visible

    Returns boolean

  • Gets or sets a boolean indicating if the control is visible

    Parameters

    • value: boolean

    Returns any

mesh

  • Gets the mesh used to render this control

    Returns Nullable<AbstractMesh>

node

  • Gets the transform node used by this control

    Returns Nullable<TransformNode>

position

  • Gets or sets the control position in world space

    Returns Vector3

  • Gets or sets the control position in world space

    Parameters

    Returns any

scaling

  • Gets or sets the control scaling in world space

    Returns Vector3

  • Gets or sets the control scaling in world space

    Parameters

    Returns any

typeName

  • get typeName(): string
  • Gets a string representing the class name

    Returns string

Methods

_prepareNodeSearch playground for _prepareNode

  • _prepareNode(scene: Scene): void
  • hidden*

    Parameters

    Returns void

addBehaviorSearch playground for addBehavior

disposeSearch playground for dispose

  • dispose(): void
  • Releases all associated resources

    Returns void

getBehaviorByNameSearch playground for getBehaviorByName

getClassNameSearch playground for getClassName

  • getClassName(): string
  • Get the current class name of the control.

    Returns string

    current class name

linkToTransformNodeSearch playground for linkToTransformNode

  • Link the control as child of the given node

    Parameters

    Returns Control3D

    the current control

removeBehaviorSearch playground for removeBehavior

Legend

  • Constructor
  • Property
  • Method
  • Accessor
  • Property
  • Method
  • Inherited property
  • Inherited method
  • Static property
  • Static method