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Class MRDLSliderBarMaterial

Class used to render Slider Bar material with MRDL

Hierarchy

  • PushMaterial
    • MRDLSliderBarMaterial

Implements

Index

Constructors

Properties

Accessors

Methods

Constructors

constructor

  • Parameters

    • name: string
    • Optional scene: Scene

    Returns MRDLSliderBarMaterial

Properties

albedoSearch playground for albedo

albedo: Color4

Gets or sets the base albedo.

allowShaderHotSwappingSearch playground for allowShaderHotSwapping

allowShaderHotSwapping: boolean

Gets or sets a boolean indicating that the material is allowed (if supported) to do shader hot swapping. This means that the material can keep using a previous shader while a new one is being compiled. This is mostly used when shader parallel compilation is supported (true by default)

animationsSearch playground for animations

animations: Nullable<Array<Animation>>

Stores the animations for the material

bevelBackSearch playground for bevelBack

bevelBack: number

Gets or sets the Bevel Back on the slider bar.

bevelBackStretchSearch playground for bevelBackStretch

bevelBackStretch: number

Gets or sets the Bevel Back Stretch on the slider bar.

bevelFrontSearch playground for bevelFront

bevelFront: number

Gets or sets the Bevel Front on the slider bar.

bevelFrontStretchSearch playground for bevelFrontStretch

bevelFrontStretch: number

Gets or sets the Bevel Front Stretch on the slider bar.

blobFadeSearch playground for blobFade

blobFade: number

Gets or sets the opacity of the hover glow effect corresponding to the left pointer (0.0 - 1.0). Default is 0.

blobFade2Search playground for blobFade2

blobFade2: number

Gets or sets the opacity of the hover glow effect corresponding to the right pointer (0.0 - 1.0). Default is 1.

blobFadeLengthSearch playground for blobFadeLength

blobFadeLength: number

Gets or sets the length of the hover glow effect fade.

blobFarDistanceSearch playground for blobFarDistance

blobFarDistance: number

Gets or sets the distance considered "far" from the mesh, which controls the size of the hover glow effect (see blobFarSize).

blobFarSizeSearch playground for blobFarSize

blobFarSize: number

Gets or sets the far size of the hover glow effect.

blobIntensitySearch playground for blobIntensity

blobIntensity: number

Gets or sets the intensity of the hover glow effect.

blobNearDistanceSearch playground for blobNearDistance

blobNearDistance: number

Gets or sets the distance considered "near" to the mesh, which controls the size of the hover glow effect (see blobNearSize).

blobNearSizeSearch playground for blobNearSize

blobNearSize: number

Gets or sets the near size of the hover glow effect.

blobNearSize2Search playground for blobNearSize2

blobNearSize2: number

Gets or sets the size of the hover glow effect when the right pointer is considered "near" to the mesh (see blobNearDistance).

blobPositionSearch playground for blobPosition

blobPosition: Vector3

Gets or sets the position of the hover glow effect.

blobPosition2Search playground for blobPosition2

blobPosition2: Vector3

Gets or sets the position of the hover glow effect.

blobPulseSearch playground for blobPulse

blobPulse: number

Gets or sets the progress of the hover glow effect selection animation corresponding to the left pointer (0.0 - 1.0).

blobPulse2Search playground for blobPulse2

blobPulse2: number

Gets or sets the progress of the hover glow effect selection animation corresponding to the right pointer (0.0 - 1.0).

blobTextureSearch playground for blobTexture

blobTexture: Texture

Gets or sets the texture of the hover glow effect.

bulgeEnabledSearch playground for bulgeEnabled

bulgeEnabled: boolean

Gets or sets whether Bulge is enabled. Default is false.

bulgeHeightSearch playground for bulgeHeight

bulgeHeight: number

Gets or sets the Bulge Height.

bulgeRadiusSearch playground for bulgeRadius

bulgeRadius: number

Gets or sets the Bulge Radius.

checkReadyOnEveryCallSearch playground for checkReadyOnEveryCall

checkReadyOnEveryCall: boolean

Specifies if the ready state should be checked on each call

checkReadyOnlyOnceSearch playground for checkReadyOnlyOnce

checkReadyOnlyOnce: boolean

Specifies if the ready state should be checked once

clipFadeSearch playground for clipFade

clipFade: number

Gets or sets the finger occlusion clip fade value.

customShaderNameResolveSearch playground for customShaderNameResolve

customShaderNameResolve: (shaderName: string, uniforms: string[], uniformBuffers: string[], samplers: string[], defines: MaterialDefines | string[], attributes?: string[], options?: ICustomShaderNameResolveOptions) => string

Custom callback helping to override the default shader used in the material.

Type declaration

decalFrontOnlySearch playground for decalFrontOnly

decalFrontOnly: boolean

Gets or sets decalFrontOnly Default is true

decalScaleXYSearch playground for decalScaleXY

decalScaleXY: Vector2

Gets or sets the Decal Scle for XY.

depthFunctionSearch playground for depthFunction

depthFunction: number

Specifies the depth function that should be used. 0 means the default engine function

disableColorWriteSearch playground for disableColorWrite

disableColorWrite: boolean

Specifies if color writing should be disabled

disableDepthWriteSearch playground for disableDepthWrite

disableDepthWrite: boolean

Specifies if depth writing should be disabled

doNotSerializeSearch playground for doNotSerialize

doNotSerialize: boolean

Specifies if the material should be serialized

edgeReflectSearch playground for edgeReflect

edgeReflect: number

Gets or sets the edge reflect value.

forceDepthWriteSearch playground for forceDepthWrite

forceDepthWrite: boolean

Specifies if depth writing should be forced

frontReflectSearch playground for frontReflect

frontReflect: number

Gets or sets the front reflect value.

fuzzSearch playground for fuzz

fuzz: number

Gets or sets the finger occlusion fuzz value.

getRenderTargetTexturesSearch playground for getRenderTargetTextures

getRenderTargetTextures: Nullable<() => SmartArray<RenderTargetTexture>>

Callback triggered to get the render target textures

groundColorSearch playground for groundColor

groundColor: Color4

Gets or sets the ground color.

horizonColorSearch playground for horizonColor

horizonColor: Color4

Gets or sets the horizon color.

horizonPowerSearch playground for horizonPower

horizonPower: number

Gets or sets the horizon power value.

hueShiftSearch playground for hueShift

hueShift: number

Gets or sets the hue shift value.

idSearch playground for id

id: string

The ID of the material

indirectDiffuseSearch playground for indirectDiffuse

indirectDiffuse: number

Gets or sets the Indirect Diffuse.

inspectableCustomPropertiesSearch playground for inspectableCustomProperties

inspectableCustomProperties: IInspectable[]

List of inspectable custom properties (used by the Inspector)

see

https://doc.babylonjs.com/how_to/debug_layer#extensibility

iridescenceIntensitySearch playground for iridescenceIntensity

iridescenceIntensity: number

Gets or sets the intensity of the iridescence effect.

leftGradientColorSearch playground for leftGradientColor

leftGradientColor: Color4

Gets or sets the left gradient color.

leftIndexMiddlePositionSearch playground for leftIndexMiddlePosition

leftIndexMiddlePosition: Vector3

Gets or sets the finger position for left index middle position.

leftIndexPositionSearch playground for leftIndexPosition

leftIndexPosition: Vector3

Gets or sets the finger position for left index.

metadataSearch playground for metadata

metadata: any

Gets or sets user defined metadata

minFuzzSearch playground for minFuzz

minFuzz: number

Gets or sets the minimum finger occlusion fuzz value.

nameSearch playground for name

name: string

The name of the material

onCompiledSearch playground for onCompiled

onCompiled: Nullable<(effect: Effect) => void>

Callback triggered when the material is compiled

onDisposeObservableSearch playground for onDisposeObservable

onDisposeObservable: Observable<Material>

An event triggered when the material is disposed

onErrorSearch playground for onError

onError: Nullable<(effect: Effect, errors: string) => void>

Callback triggered when an error occurs

pointSizeSearch playground for pointSize

pointSize: number

Stores the size of points

powerSearch playground for power

power: number

Gets or sets the power value.

radiusSearch playground for radius

radius: number

Gets or sets the corner Radius on the slider bar.

radiusBottomLeftSearch playground for radiusBottomLeft

radiusBottomLeft: number

Gets or sets the top left Radii Multiplier.

radiusBottomRightSearch playground for radiusBottomRight

radiusBottomRight: number

Gets or sets the top left Radii Multiplier.

radiusTopLeftSearch playground for radiusTopLeft

radiusTopLeft: number

Gets or sets the top left Radii Multiplier.

radiusTopRightSearch playground for radiusTopRight

radiusTopRight: number

Gets or sets the top left Radii Multiplier.

reflectionSearch playground for reflection

reflection: number

Gets or sets the reflection value.

reservedDataStoreSearch playground for reservedDataStore

reservedDataStore: any

For internal use only. Please do not use.

rightGradientColorSearch playground for rightGradientColor

rightGradientColor: Color4

Gets or sets the right gradient color.

rightIndexMiddlePositionSearch playground for rightIndexMiddlePosition

rightIndexMiddlePosition: Vector3

Gets or sets the finger position for right index middle position.

rightIndexPositionSearch playground for rightIndexPosition

rightIndexPosition: Vector3

Gets or sets the finger position for right index.

rimHueShiftSearch playground for rimHueShift

rimHueShift: number

Gets or sets the Rim Light hue shift value.

rimIntensitySearch playground for rimIntensity

rimIntensity: number

Gets or sets the Rim Light intensity.

rimSaturationShiftSearch playground for rimSaturationShift

rimSaturationShift: number

Gets or sets the Rim Light saturation shift value.

rimValueShiftSearch playground for rimValueShift

rimValueShift: number

Gets or sets the Rim Light value shift.

saturationShiftSearch playground for saturationShift

saturationShift: number

Gets or sets the saturation shift value.

separateCullingPassSearch playground for separateCullingPass

separateCullingPass: boolean

Specifies if there should be a separate pass for culling

shadowDepthWrapperSearch playground for shadowDepthWrapper

shadowDepthWrapper: Nullable<ShadowDepthWrapper>

Custom shadow depth material to use for shadow rendering instead of the in-built one

sharpnessSearch playground for sharpness

sharpness: number

Gets or sets the Sharpness value.

shininessSearch playground for shininess

shininess: number

Gets or sets the Shininess value.

sideOrientationSearch playground for sideOrientation

sideOrientation: number

Stores the value for side orientation

skyColorSearch playground for skyColor

skyColor: Color4

Gets or sets the sky color.

specularSearch playground for specular

specular: number

Gets or sets the Specular value.

stateSearch playground for state

state: string

The state of the material

Readonly stencilSearch playground for stencil

Gives access to the stencil properties of the material

subsurfaceSearch playground for subsurface

subsurface: number

Gets or sets the Subsurface value.

sunIntensitySearch playground for sunIntensity

sunIntensity: number

Gets or sets the Sun Intensity.

sunPhiSearch playground for sunPhi

sunPhi: number

Gets or sets the Sun Phi.

sunThetaSearch playground for sunTheta

sunTheta: number

Gets or sets the Sun Theta.

uniqueIdSearch playground for uniqueId

uniqueId: number

Gets or sets the unique id of the material

valueShiftSearch playground for valueShift

valueShift: number

Gets or sets the value shift.

widthSearch playground for width

width: number

Gets or sets the finger occlusion width value.

zOffsetSearch playground for zOffset

zOffset: number

Stores the z offset Factor value

zOffsetUnitsSearch playground for zOffsetUnits

zOffsetUnits: number

Stores the z offset Units value

Static Readonly AllDirtyFlagSearch playground for AllDirtyFlag

AllDirtyFlag: 63 = 63

The all dirty flag value

Static Readonly AttributesDirtyFlagSearch playground for AttributesDirtyFlag

AttributesDirtyFlag: 8 = 8

The dirty attribute flag value

Static BLUE_GRADIENT_TEXTURE_URLSearch playground for BLUE_GRADIENT_TEXTURE_URL

BLUE_GRADIENT_TEXTURE_URL: string

URL pointing to the texture used to define the coloring for the Iridescent Map effect.

Static Readonly ClockWiseSideOrientationSearch playground for ClockWiseSideOrientation

ClockWiseSideOrientation: 0 = 0

Stores the clock-wise side orientation

Static Readonly CounterClockWiseSideOrientationSearch playground for CounterClockWiseSideOrientation

CounterClockWiseSideOrientation: 1 = 1

Stores the counter clock-wise side orientation

Static Readonly FresnelDirtyFlagSearch playground for FresnelDirtyFlag

FresnelDirtyFlag: 4 = 4

The dirty fresnel flag value

Static Readonly LightDirtyFlagSearch playground for LightDirtyFlag

LightDirtyFlag: 2 = 2

The dirty light flag value

Static Readonly LineListDrawModeSearch playground for LineListDrawMode

LineListDrawMode: 4 = 4

Returns the line list draw mode

Static Readonly LineLoopDrawModeSearch playground for LineLoopDrawMode

LineLoopDrawMode: 5 = 5

Returns the line loop draw mode

Static Readonly LineStripDrawModeSearch playground for LineStripDrawMode

LineStripDrawMode: 6 = 6

Returns the line strip draw mode

Static Readonly MATERIAL_ALPHABLENDSearch playground for MATERIAL_ALPHABLEND

MATERIAL_ALPHABLEND: 2 = 2

MaterialTransparencyMode: Pixels are blended (according to the alpha mode) with the already drawn pixels in the current frame buffer.

Static Readonly MATERIAL_ALPHATESTSearch playground for MATERIAL_ALPHATEST

MATERIAL_ALPHATEST: 1 = 1

MaterialTransparencyMode: Alpha Test mode, pixel are discarded below a certain threshold defined by the alpha cutoff value.

Static Readonly MATERIAL_ALPHATESTANDBLENDSearch playground for MATERIAL_ALPHATESTANDBLEND

MATERIAL_ALPHATESTANDBLEND: 3 = 3

MaterialTransparencyMode: Pixels are blended (according to the alpha mode) with the already drawn pixels in the current frame buffer. They are also discarded below the alpha cutoff threshold to improve performances.

Static Readonly MATERIAL_NORMALBLENDMETHOD_RNMSearch playground for MATERIAL_NORMALBLENDMETHOD_RNM

MATERIAL_NORMALBLENDMETHOD_RNM: 1 = 1

The Reoriented Normal Mapping method is used to blend normals. Details of the algorithm can be found here: https://blog.selfshadow.com/publications/blending-in-detail/

Static Readonly MATERIAL_NORMALBLENDMETHOD_WHITEOUTSearch playground for MATERIAL_NORMALBLENDMETHOD_WHITEOUT

MATERIAL_NORMALBLENDMETHOD_WHITEOUT: 0 = 0

The Whiteout method is used to blend normals. Details of the algorithm can be found here: https://blog.selfshadow.com/publications/blending-in-detail/

Static Readonly MATERIAL_OPAQUESearch playground for MATERIAL_OPAQUE

MATERIAL_OPAQUE: 0 = 0

MaterialTransparencyMode: No transparency mode, Alpha channel is not use.

Static Readonly MiscDirtyFlagSearch playground for MiscDirtyFlag

MiscDirtyFlag: 16 = 16

The dirty misc flag value

Static OnEventObservableSearch playground for OnEventObservable

OnEventObservable: Observable<Material>

Event observable which raises global events common to all materials (like MaterialPluginEvent.Created)

Static Readonly PointFillModeSearch playground for PointFillMode

PointFillMode: 2 = 2

Returns the point fill mode

Static Readonly PointListDrawModeSearch playground for PointListDrawMode

PointListDrawMode: 3 = 3

Returns the point list draw mode

Static Readonly PrePassDirtyFlagSearch playground for PrePassDirtyFlag

PrePassDirtyFlag: 32 = 32

The dirty prepass flag value

Static Readonly TextureDirtyFlagSearch playground for TextureDirtyFlag

TextureDirtyFlag: 1 = 1

The dirty texture flag value

Static Readonly TriangleFanDrawModeSearch playground for TriangleFanDrawMode

TriangleFanDrawMode: 8 = 8

Returns the triangle fan draw mode

Static Readonly TriangleFillModeSearch playground for TriangleFillMode

TriangleFillMode: 0 = 0

Returns the triangle fill mode

Static Readonly TriangleStripDrawModeSearch playground for TriangleStripDrawMode

TriangleStripDrawMode: 7 = 7

Returns the triangle strip draw mode

Static Readonly WireFrameFillModeSearch playground for WireFrameFillMode

WireFrameFillMode: 1 = 1

Returns the wireframe mode

Accessors

alpha

  • get alpha(): number
  • set alpha(value: number): any
  • Gets the alpha value of the material

    Returns number

  • Sets the alpha value of the material

    Parameters

    • value: number

    Returns any

alphaMode

  • get alphaMode(): number
  • set alphaMode(value: number): any
  • Gets the value of the alpha mode

    ValueTypeDescription
    0ALPHA_DISABLE
    1ALPHA_ADD
    2ALPHA_COMBINE
    3ALPHA_SUBTRACT
    4ALPHA_MULTIPLY
    5ALPHA_MAXIMIZED
    6ALPHA_ONEONE
    7ALPHA_PREMULTIPLIED
    8ALPHA_PREMULTIPLIED_PORTERDUFF
    9ALPHA_INTERPOLATE
    10ALPHA_SCREENMODE

    Returns number

  • Sets the value of the alpha mode.

    ValueTypeDescription
    0ALPHA_DISABLE
    1ALPHA_ADD
    2ALPHA_COMBINE
    3ALPHA_SUBTRACT
    4ALPHA_MULTIPLY
    5ALPHA_MAXIMIZED
    6ALPHA_ONEONE
    7ALPHA_PREMULTIPLIED
    8ALPHA_PREMULTIPLIED_PORTERDUFF
    9ALPHA_INTERPOLATE
    10ALPHA_SCREENMODE

    Parameters

    • value: number

    Returns any

backFaceCulling

  • get backFaceCulling(): boolean
  • set backFaceCulling(value: boolean): any
  • Gets the culling state

    Returns boolean

  • Sets the culling state (true to enable culling, false to disable)

    Parameters

    • value: boolean

    Returns any

canRenderToMRT

  • get canRenderToMRT(): boolean
  • If the material can be rendered to several textures with MRT extension

    Returns boolean

cullBackFaces

  • get cullBackFaces(): boolean
  • set cullBackFaces(value: boolean): any
  • Gets the type of faces that should be culled

    Returns boolean

  • Sets the type of faces that should be culled (true for back faces, false for front faces)

    Parameters

    • value: boolean

    Returns any

fillMode

  • get fillMode(): number
  • set fillMode(value: number): any
  • Gets the material fill mode

    Returns number

  • Sets the material fill mode

    Parameters

    • value: number

    Returns any

fogEnabled

  • get fogEnabled(): boolean
  • set fogEnabled(value: boolean): any
  • Gets the value of the fog enabled state

    Returns boolean

  • Sets the state for enabling fog

    Parameters

    • value: boolean

    Returns any

hasRenderTargetTextures

  • get hasRenderTargetTextures(): boolean
  • Gets a boolean indicating that current material needs to register RTT

    Returns boolean

isFrozen

  • get isFrozen(): boolean
  • Specifies if updates for the material been locked

    Returns boolean

isPrePassCapable

  • get isPrePassCapable(): boolean

needDepthPrePass

  • get needDepthPrePass(): boolean
  • set needDepthPrePass(value: boolean): any

onBind

onBindObservable

onDispose

  • set onDispose(callback: () => void): any
  • Called during a dispose event

    Parameters

    • callback: () => void
        • (): void
        • Returns void

    Returns any

onEffectCreatedObservable

onUnBindObservable

pointsCloud

  • get pointsCloud(): boolean
  • set pointsCloud(value: boolean): any
  • Gets the value specifying if point clouds are enabled

    Returns boolean

  • Sets the state of point cloud mode

    Parameters

    • value: boolean

    Returns any

transparencyMode

  • get transparencyMode(): Nullable<number>
  • set transparencyMode(value: Nullable<number>): any
  • Gets the current transparency mode.

    ValueTypeDescription
    0OPAQUE
    1ALPHATEST
    2ALPHABLEND
    3ALPHATESTANDBLEND

    Returns Nullable<number>

  • Sets the transparency mode of the material.

    ValueTypeDescription
    0OPAQUE
    1ALPHATEST
    2ALPHABLEND
    3ALPHATESTANDBLEND

    Parameters

    Returns any

wireframe

  • get wireframe(): boolean
  • set wireframe(value: boolean): any
  • Sets the state of wireframe mode

    Returns boolean

  • Sets the state of wireframe mode

    Parameters

    • value: boolean

    Returns any

Methods

bindSearch playground for bind

bindEyePositionSearch playground for bindEyePosition

  • bindEyePosition(effect: Effect, variableName?: string): void
  • Binds the view matrix to the effect

    Parameters

    • effect: Effect

      defines the effect to bind the view matrix to

    • Optional variableName: string

      name of the shader variable that will hold the eye position

    Returns void

bindForSubMeshSearch playground for bindForSubMesh

bindOnlyNormalMatrixSearch playground for bindOnlyNormalMatrix

  • bindOnlyNormalMatrix(normalMatrix: Matrix): void

bindOnlyWorldMatrixSearch playground for bindOnlyWorldMatrix

  • bindOnlyWorldMatrix(world: Matrix): void

bindViewSearch playground for bindView

  • bindView(effect: Effect): void
  • Binds the view matrix to the effect

    Parameters

    • effect: Effect

      defines the effect to bind the view matrix to

    Returns void

bindViewProjectionSearch playground for bindViewProjection

  • bindViewProjection(effect: Effect): void
  • Binds the view projection and projection matrices to the effect

    Parameters

    • effect: Effect

      defines the effect to bind the view projection and projection matrices to

    Returns void

buildUniformLayoutSearch playground for buildUniformLayout

  • buildUniformLayout(): void
  • Initializes the uniform buffer layout for the shader.

    Returns void

cloneSearch playground for clone

disposeSearch playground for dispose

  • dispose(forceDisposeEffect?: boolean): void
  • Parameters

    • Optional forceDisposeEffect: boolean

    Returns void

forceCompilationSearch playground for forceCompilation

  • Force shader compilation

    Parameters

    • mesh: AbstractMesh

      defines the mesh associated with this material

    • Optional onCompiled: (material: Material) => void

      defines a function to execute once the material is compiled

    • Optional options: Partial<IMaterialCompilationOptions>

      defines the options to configure the compilation

    • Optional onError: (reason: string) => void

      defines a function to execute if the material fails compiling

        • (reason: string): void
        • Parameters

          • reason: string

          Returns void

    Returns void

forceCompilationAsyncSearch playground for forceCompilationAsync

freezeSearch playground for freeze

  • freeze(): void
  • Locks updates for the material

    Returns void

getActiveTexturesSearch playground for getActiveTextures

getAlphaTestTextureSearch playground for getAlphaTestTexture

getAnimatablesSearch playground for getAnimatables

getBindedMeshesSearch playground for getBindedMeshes

getClassNameSearch playground for getClassName

  • getClassName(): string

getEffectSearch playground for getEffect

getSceneSearch playground for getScene

hasTextureSearch playground for hasTexture

  • Specifies if the material uses a texture

    Parameters

    • texture: BaseTexture

      defines the texture to check against the material

    Returns boolean

    a boolean specifying if the material uses the texture

isReadySearch playground for isReady

  • isReady(mesh?: AbstractMesh, useInstances?: boolean): boolean

isReadyForSubMeshSearch playground for isReadyForSubMesh

markAsDirtySearch playground for markAsDirty

  • markAsDirty(flag: number): void
  • Marks a define in the material to indicate that it needs to be re-computed

    Parameters

    • flag: number

      defines a flag used to determine which parts of the material have to be marked as dirty

    Returns void

markDirtySearch playground for markDirty

  • markDirty(): void
  • Marks the material to indicate that it needs to be re-calculated

    Returns void

needAlphaBlendingSearch playground for needAlphaBlending

  • needAlphaBlending(): boolean

needAlphaBlendingForMeshSearch playground for needAlphaBlendingForMesh

  • Specifies if the mesh will require alpha blending

    Parameters

    Returns boolean

    a boolean specifying if alpha blending is needed for the mesh

needAlphaTestingSearch playground for needAlphaTesting

  • needAlphaTesting(): boolean

resetDrawCacheSearch playground for resetDrawCache

  • resetDrawCache(): void
  • Resets the draw wrappers cache for all submeshes that are using this material

    Returns void

serializeSearch playground for serialize

  • serialize(): any
  • Returns any

setPrePassRendererSearch playground for setPrePassRenderer

  • Sets the required values to the prepass renderer.

    Parameters

    Returns boolean

    true if the pre pass is needed.

toStringSearch playground for toString

  • toString(fullDetails?: boolean): string
  • Returns a string representation of the current material

    Parameters

    • Optional fullDetails: boolean

      defines a boolean indicating which levels of logging is desired

    Returns string

    a string with material information

unbindSearch playground for unbind

  • unbind(): void
  • Unbinds the material from the mesh

    Returns void

unfreezeSearch playground for unfreeze

  • unfreeze(): void
  • Unlocks updates for the material

    Returns void

Static ParseSearch playground for Parse

Legend

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  • Property
  • Method
  • Inherited property
  • Inherited method
  • Inherited accessor
  • Property
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  • Static property
  • Static method