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Class HardwareScalingOptimization

Defines an optimization used to increase or decrease the rendering resolution

description

More details at https://doc.babylonjs.com/how_to/how_to_use_sceneoptimizer

Hierarchy

Index

Constructors

Properties

Methods

Constructors

constructor

  • Creates the HardwareScalingOptimization object

    Parameters

    • Optional priority: number

      defines the priority of this optimization (0 by default which means first in the list)

    • Optional maximumScale: number

      defines the maximum scale to use (2 by default)

    • Optional step: number

      defines the step to use between two passes (0.5 by default)

    Returns HardwareScalingOptimization

Properties

maximumScaleSearch playground for maximumScale

maximumScale: number

Defines the maximum scale to use (2 by default)

prioritySearch playground for priority

priority: number

Defines the priority of this optimization (0 by default which means first in the list)

stepSearch playground for step

step: number

Defines the step to use between two passes (0.5 by default)

Methods

applySearch playground for apply

  • This function will be called by the SceneOptimizer when its priority is reached in order to apply the change required by the current optimization

    Parameters

    • scene: Scene

      defines the current scene where to apply this optimization

    • optimizer: SceneOptimizer

      defines the current optimizer

    Returns boolean

    true if everything that can be done was applied

getDescriptionSearch playground for getDescription

  • getDescription(): string
  • Gets a string describing the action executed by the current optimization

    Returns string

    description string

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