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Class HingeJoint

This class represents a single physics Hinge-Joint

see

https://doc.babylonjs.com/how_to/using_the_physics_engine

Hierarchy

Implements

Index

Constructors

constructor

Properties

jointDataSearch playground for jointData

jointData: PhysicsJointData

The data for the physics joint

typeSearch playground for type

type: number

The type of the physics joint

Static BallAndSocketJointSearch playground for BallAndSocketJoint

BallAndSocketJoint: number

Ball-and-Socket joint type

Static DistanceJointSearch playground for DistanceJoint

DistanceJoint: number

Distance-Joint type

Static Hinge2JointSearch playground for Hinge2Joint

Hinge2Joint: number

Hinge-Joint 2 type

Static HingeJointSearch playground for HingeJoint

HingeJoint: number

Hinge-Joint type

Static LockJointSearch playground for LockJoint

LockJoint: number

Lock-Joint type

Static PointToPointJointSearch playground for PointToPointJoint

PointToPointJoint: number

Point to Point Joint type. Similar to a Ball-Joint. Different in parameters

Static PrismaticJointSearch playground for PrismaticJoint

PrismaticJoint: number

Prismatic-Joint type

Static SliderJointSearch playground for SliderJoint

SliderJoint: number

Slider-Joint type

Static SpringJointSearch playground for SpringJoint

SpringJoint: number

Spring-Joint type

Static UniversalJointSearch playground for UniversalJoint

UniversalJoint: number

Universal-Joint type ENERGY FTW! (compare with this - @see http://ode-wiki.org/wiki/index.php?title=Manual:_Joint_Types_and_Functions)

Static WheelJointSearch playground for WheelJoint

WheelJoint: number

Wheel-Joint type

Accessors

physicsJoint

  • get physicsJoint(): any
  • set physicsJoint(newJoint: any): any
  • Gets the physics joint

    Returns any

  • Sets the physics joint

    Parameters

    • newJoint: any

    Returns any

physicsPlugin

  • set physicsPlugin(physicsPlugin: IPhysicsEnginePlugin): any
  • Sets the physics plugin

    Parameters

    • physicsPlugin: IPhysicsEnginePlugin

    Returns any

Methods

executeNativeFunctionSearch playground for executeNativeFunction

  • executeNativeFunction(func: (world: any, physicsJoint: any) => void): void
  • Execute a function that is physics-plugin specific.

    Parameters

    • func: (world: any, physicsJoint: any) => void

      the function that will be executed. It accepts two parameters: the physics world and the physics joint

        • (world: any, physicsJoint: any): void
        • Parameters

          • world: any
          • physicsJoint: any

          Returns void

    Returns void

setLimitSearch playground for setLimit

  • setLimit(upperLimit: number, lowerLimit?: number): void
  • Set the motor's limits. Attention, this function is plugin specific. Engines won't react 100% the same.

    Parameters

    • upperLimit: number

      The upper limit of the motor

    • Optional lowerLimit: number

      The lower limit of the motor

    Returns void

setMotorSearch playground for setMotor

  • setMotor(force?: number, maxForce?: number): void
  • Set the motor values. Attention, this function is plugin specific. Engines won't react 100% the same.

    Parameters

    • Optional force: number

      the force to apply

    • Optional maxForce: number

      max force for this motor.

    Returns void

Legend

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