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Class PlaneDragGizmo

Single plane drag gizmo

Hierarchy

Implements

Index

Constructors

constructor

Properties

_rootMeshSearch playground for _rootMesh

_rootMesh: Mesh

The root mesh of the gizmo

dragBehaviorSearch playground for dragBehavior

dragBehavior: PointerDragBehavior

Drag behavior responsible for the gizmos dragging interactions

gizmoLayerSearch playground for gizmoLayer

The utility layer the gizmo will be added to

onSnapObservableSearch playground for onSnapObservable

onSnapObservable: Observable<{ snapDistance: number }>

Event that fires each time the gizmo snaps to a new location.

  • snapDistance is the the change in distance

snapDistanceSearch playground for snapDistance

snapDistance: number

Drag distance in babylon units that the gizmo will snap to when dragged (Default: 0)

updateGizmoPositionToMatchAttachedMeshSearch playground for updateGizmoPositionToMatchAttachedMesh

updateGizmoPositionToMatchAttachedMesh: boolean

If set the gizmo's position will be updated to match the attached mesh each frame (Default: true)

updateScaleSearch playground for updateScale

updateScale: boolean

When set, the gizmo will always appear the same size no matter where the camera is (default: true)

Static PreserveScalingSearch playground for PreserveScaling

PreserveScaling: boolean

When enabled, any gizmo operation will perserve scaling sign. Default is off. Only valid for TransformNode derived classes (Mesh, AbstractMesh, ...)

Accessors

attachedMesh

  • Mesh that the gizmo will be attached to. (eg. on a drag gizmo the mesh that will be dragged)

    • When set, interactions will be enabled

    Returns Nullable<AbstractMesh>

  • Mesh that the gizmo will be attached to. (eg. on a drag gizmo the mesh that will be dragged)

    • When set, interactions will be enabled

    Parameters

    Returns any

attachedNode

  • Node that the gizmo will be attached to. (eg. on a drag gizmo the mesh, bone or NodeTransform that will be dragged)

    • When set, interactions will be enabled

    Returns Nullable<Node>

  • Node that the gizmo will be attached to. (eg. on a drag gizmo the mesh, bone or NodeTransform that will be dragged)

    • When set, interactions will be enabled

    Parameters

    Returns any

customRotationQuaternion

isEnabled

  • get isEnabled(): boolean
  • set isEnabled(value: boolean): any
  • If the gizmo is enabled

    Returns boolean

  • If the gizmo is enabled

    Parameters

    • value: boolean

    Returns any

isHovered

  • get isHovered(): boolean
  • True when the mouse pointer is hovered a gizmo mesh

    Returns boolean

scaleRatio

  • get scaleRatio(): number
  • set scaleRatio(value: number): any
  • Ratio for the scale of the gizmo (Default: 1)

    Returns number

  • Ratio for the scale of the gizmo (Default: 1)

    Parameters

    • value: number

    Returns any

updateGizmoRotationToMatchAttachedMesh

  • get updateGizmoRotationToMatchAttachedMesh(): boolean
  • set updateGizmoRotationToMatchAttachedMesh(value: boolean): any

Methods

disposeSearch playground for dispose

  • dispose(): void

setCustomMeshSearch playground for setCustomMesh

  • setCustomMesh(mesh: Mesh): void
  • Disposes and replaces the current meshes in the gizmo with the specified mesh

    Parameters

    • mesh: Mesh

      The mesh to replace the default mesh of the gizmo

    Returns void

Static GizmoAxisPointerObserverSearch playground for GizmoAxisPointerObserver

Legend

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  • Static method