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Class STLFileLoader

STL file type loader. This is a babylon scene loader plugin.

Hierarchy

  • STLFileLoader

Implements

Index

Properties

extensionsSearch playground for extensions

Defines the extensions the stl loader is able to load. force data to come in as an ArrayBuffer we'll convert to string if it looks like it's an ASCII .stl

nameSearch playground for name

name: string

Defines the name of the plugin.

Static DO_NOT_ALTER_FILE_COORDINATESSearch playground for DO_NOT_ALTER_FILE_COORDINATES

DO_NOT_ALTER_FILE_COORDINATES: boolean

Defines if Y and Z axes are swapped or not when loading an STL file. The default is false to maintain backward compatibility. When set to true, coordinates from the STL file are used without change.

Methods

importMeshSearch playground for importMesh

  • Import meshes into a scene.

    Parameters

    • meshesNames: any

      An array of mesh names, a single mesh name, or empty string for all meshes that filter what meshes are imported

    • scene: Scene

      The scene to import into

    • data: any

      The data to import

    • rootUrl: string

      The root url for scene and resources

    • meshes: Nullable<AbstractMesh[]>

      The meshes array to import into

    Returns boolean

    True if successful or false otherwise

loadSearch playground for load

  • load(scene: Scene, data: any, rootUrl: string): boolean
  • Load into a scene.

    Parameters

    • scene: Scene

      The scene to load into

    • data: any

      The data to import

    • rootUrl: string

      The root url for scene and resources

    Returns boolean

    true if successful or false otherwise

loadAssetContainerSearch playground for loadAssetContainer

  • Load into an asset container.

    Parameters

    • scene: Scene

      The scene to load into

    • data: string

      The data to import

    • rootUrl: string

      The root url for scene and resources

    Returns AssetContainer

    The loaded asset container

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