The Node Material Editor

Creating Shaders The Easy Way

Creating shaders can be a very dense and complicated process, often requiring knowledge of glsl and a strong understanding of how shaders work. Starting with Babylon.js 4.1, the Node Material Editor was introduced. This amazing tool is a visual editor allowing you to connect blocks together to make shaders. It's really that simple.

You can jump in and play around with it here: Node Material Editor

For an introductory look at the Node Material Editor, check out where it all started with this video:

When you're ready to learn more, head on over to the Node Material Documentation for more info.

You can also dive into the API that powers it all here: API documentation.

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