Workshops

The workshop holds a selection of experiments and partially finished projects. They put together several aspects of Babylon.js in one place with a description of their design and construction. Some could be developed into full applications but really they are just workshop ideas which expand on the examples in the documentation.

In This Category

Geodesic and Goldberg Polyhedra Mathematics
The Math used to build Geodesic and Goldberg Polyhedra
Geodesic and Goldberg Polyhedra Mathematics
Geodesic and Goldberg Polyhedra Code Design
The Math used to build Geodesic and Goldberg Polyhedra
Geodesic and Goldberg Polyhedra Code Design
Making a Simple Car
A Simple Car Demonstrating Rotate
Making a Simple Car
Making a Simple Driven Car
Design and construct a car driven by key presses
Making a Simple Driven Car
Developing Build a House from Plans
Starting with a polygon as the footprint of a house develop the functions to build the house with doors and windows
Developing Build a House from Plans
Using Build a House from Plans
Starting with a 2D plan of the outline of a house use the functions to build a house
Using Build a House from Plans
Adding a Roof to a House Built from Plans
Using a 2D plan to describe a roof build it in 3D
Adding a Roof to a House Built from Plans
Building a Track for a Carriage to Follow
Study into how to form tracks for a carriage to follow
Building a Track for a Carriage to Follow
Design for Create Track
Explains the design behind the 'createTrack' function
Design for Create Track
Introduction to Developing a System For Collisions
A collision system built using justBabylon.js code with no physics engines
Introduction to Developing a System For Collisions
Issues Arising When Getting Particles To Collide
considering the issues involved in determining collisions of particles and their effect
Issues Arising When Getting Particles To Collide
Simple Particle Collisions Using a Grid
Particles restricted to moving between grid coordinates
Simple Particle Collisions Using a Grid
Slow Moving Particle Collisions
Keeping the speed of particles below twice their radius per frame to simplify collisions
Slow Moving Particle Collisions
Free Particle Collisions
Particles that move with no restriction to their start position or velocity
Free Particle Collisions
Basic WebVR
Show how to implement key VR features
Basic WebVR
Vertical Wave with Vertex Shader
A row of many boxes that move vertically in a wave motion
Vertical Wave with Vertex Shader
Fireworks with Shaders
Using a shader to produce a firework that burst
Fireworks with Shaders